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Searched refs:OtherGUIButtons (Results 1 – 1 of 1) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp222 static ActionButtonRow2 *OtherGUIButtons = NULL; variable
1766 if (OtherGUIButtons) { in ReleaseMemory()
1767 free (OtherGUIButtons); in ReleaseMemory()
2075 OtherGUIButtons = (ActionButtonRow2 *) calloc( extraslots, sizeof (ActionButtonRow2) ); in InitActorTables()
2080 OtherGUIButtons[i].clss = (ieByte) tmp; in InitActorTables()
2081 memcpy(OtherGUIButtons[i].buttons, &DefaultButtons, sizeof(ActionButtonRow)); in InitActorTables()
2083 OtherGUIButtons[i].buttons[j]=(ieByte) atoi( tm->QueryField(i,j+1) ); in InitActorTables()
9666 if (cls==OtherGUIButtons[i].clss) { in InitButtons()
9667 memcpy(&myrow, &OtherGUIButtons[i].buttons, sizeof(ActionButtonRow)); in InitButtons()