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Searched refs:OverrideFluidTex (Results 1 – 3 of 3) sorted by relevance

/dports/games/tenebrae/tenebrae_0/
H A Dgl_warp.c302 qboolean OverrideFluidTex(char *name) in OverrideFluidTex() function
H A Dglquake.h1489 qboolean OverrideFluidTex (char *name);
H A Dgl_rsurf.c1296 if (!OverrideFluidTex(t->name)) { in R_DrawWaterSurfaces()