Searched refs:PAINT_SCREEN_REGION (Results 1 – 3 of 3) sorted by relevance
192 pdata.mask = (damage == displayRegion) ? 0 : PAINT_SCREEN_REGION; in paintScreen()203 mask &= ~PAINT_SCREEN_REGION; in paintScreen()205 } else if (mask & PAINT_SCREEN_REGION) { in paintScreen()
125 PAINT_SCREEN_REGION = 1 << 3, enumerator
307 PAINT_SCREEN_REGION = 1 << 3, enumerator