Searched refs:PAINT_WINDOW_TRANSFORMED (Results 1 – 13 of 13) sorted by relevance
411 const int mask = Scene::PAINT_WINDOW_TRANSFORMED; in updateOffscreenTexture()496 const int mask = Scene::PAINT_WINDOW_TRANSFORMED | Scene::PAINT_SCREEN_TRANSFORMED; in updateOffscreenTexture()
51 data.mask |= PAINT_WINDOW_TRANSFORMED; in prePaintWindow()
186 if (!(mask & (PAINT_WINDOW_TRANSFORMED | PAINT_SCREEN_TRANSFORMED))) in performPaint()198 if (mask & PAINT_WINDOW_TRANSFORMED) { in performPaint()
64 …ndow(d.window, PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSFORMED | PAINT_W… in paintScreen()
110 const int mask = Effect::PAINT_WINDOW_TRANSFORMED | Effect::PAINT_WINDOW_TRANSLUCENT; in maybeRender()
45 mask |= Effect::PAINT_WINDOW_TRANSFORMED; in setTransformed()
302 PAINT_WINDOW_TRANSFORMED = 1 << 2, enumerator
122 PAINT_WINDOW_TRANSFORMED = 1 << 2, enumerator
235 int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT; in takeScreenShot()
415 …if ((scaled || (translated || (mask & PAINT_WINDOW_TRANSFORMED))) && !w->data(WindowForceBackgroun… in shouldContrast()
995 if (!(mask & Scene::PAINT_WINDOW_TRANSFORMED)) { in transformForPaintData()1026 ….hardwareClipping = region != infiniteRegion() && ((mask & Scene::PAINT_WINDOW_TRANSFORMED) || (ma… in performPaint()1165 performPaint(Scene::PAINT_WINDOW_TRANSFORMED, outputGeometry, data); in windowTexture()
265 …effects->drawWindow(windowMove, PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_LANCZOS, infiniteRegion(),… in paintScreen()343 data.mask |= PAINT_WINDOW_TRANSFORMED; in prePaintWindow()
547 …if ((scaled || (translated || (mask & PAINT_WINDOW_TRANSFORMED))) && !w->data(WindowForceBlurRole)… in shouldBlur()