Searched refs:PAINT_WINDOW_TRANSLUCENT (Results 1 – 7 of 7) sorted by relevance
270 data.mask = orig_mask | (w->isOpaque() ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT); in paintGenericScreen()328 … data.mask = orig_mask | (window->isOpaque() ? PAINT_WINDOW_OPAQUE : PAINT_WINDOW_TRANSLUCENT); in paintSimpleScreen()407 if (!data->clip.isEmpty() && !(data->mask & PAINT_WINDOW_TRANSLUCENT)) { in paintSimpleScreen()
120 PAINT_WINDOW_TRANSLUCENT = 1 << 1, enumerator
64 …effects->drawWindow(d.window, PAINT_WINDOW_OPAQUE | PAINT_WINDOW_TRANSLUCENT | PAINT_WINDOW_TRANSF… in paintScreen()
110 const int mask = Effect::PAINT_WINDOW_TRANSFORMED | Effect::PAINT_WINDOW_TRANSLUCENT; in maybeRender()
38 mask |= Effect::PAINT_WINDOW_TRANSLUCENT; in setTranslucent()
298 PAINT_WINDOW_TRANSLUCENT = 1 << 1, enumerator
235 int mask = PAINT_WINDOW_TRANSFORMED | PAINT_WINDOW_TRANSLUCENT; in takeScreenShot()