Searched refs:PALCOLOR_TRANSPARENT (Results 1 – 4 of 4) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | Colors.h | 52 #define PALCOLOR_TRANSPARENT 0 macro
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/ |
H A D | PictureFactory.cpp | 212 SDL_FillRect(builderListUpperCap.get(), nullptr, PALCOLOR_TRANSPARENT); in PictureFactory() 235 SDL_FillRect(builderListLowerCap.get(), nullptr, PALCOLOR_TRANSPARENT); in PictureFactory() 260 SDL_FillRect(topBar,&dest1,PALCOLOR_TRANSPARENT); in createTopBar() 282 SDL_FillRect(sideBar,&dest1,PALCOLOR_TRANSPARENT); in createSideBar() 306 SDL_FillRect(sideBar,&dest6,PALCOLOR_TRANSPARENT); in createSideBar() 361 SDL_FillRect(BottomBar,&dest1,PALCOLOR_TRANSPARENT); in createBottomBar() 718 SDL_FillRect(pMapChoiceScreen,&clearRect,PALCOLOR_TRANSPARENT); in createMapChoiceScreen()
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H A D | GFXManager.cpp | 305 SDL_SetColorKey(objPic[id][h][1], SDL_TRUE, PALCOLOR_TRANSPARENT); in GFXManager() 310 SDL_SetColorKey(objPic[id][h][2], SDL_TRUE, PALCOLOR_TRANSPARENT); in GFXManager() 312 SDL_SetColorKey(objPic[id][h][0], SDL_TRUE, PALCOLOR_TRANSPARENT); in GFXManager()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/misc/ |
H A D | draw_util.cpp | 613 if(*pixel != PALCOLOR_TRANSPARENT) { in createShadowSurface()
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