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Searched refs:PALCOLOR_TRANSPARENT (Results 1 – 4 of 4) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DColors.h52 #define PALCOLOR_TRANSPARENT 0 macro
/dports/games/dunelegacy/dunelegacy-0.96.4/src/FileClasses/
H A DPictureFactory.cpp212 SDL_FillRect(builderListUpperCap.get(), nullptr, PALCOLOR_TRANSPARENT); in PictureFactory()
235 SDL_FillRect(builderListLowerCap.get(), nullptr, PALCOLOR_TRANSPARENT); in PictureFactory()
260 SDL_FillRect(topBar,&dest1,PALCOLOR_TRANSPARENT); in createTopBar()
282 SDL_FillRect(sideBar,&dest1,PALCOLOR_TRANSPARENT); in createSideBar()
306 SDL_FillRect(sideBar,&dest6,PALCOLOR_TRANSPARENT); in createSideBar()
361 SDL_FillRect(BottomBar,&dest1,PALCOLOR_TRANSPARENT); in createBottomBar()
718 SDL_FillRect(pMapChoiceScreen,&clearRect,PALCOLOR_TRANSPARENT); in createMapChoiceScreen()
H A DGFXManager.cpp305 SDL_SetColorKey(objPic[id][h][1], SDL_TRUE, PALCOLOR_TRANSPARENT); in GFXManager()
310 SDL_SetColorKey(objPic[id][h][2], SDL_TRUE, PALCOLOR_TRANSPARENT); in GFXManager()
312 SDL_SetColorKey(objPic[id][h][0], SDL_TRUE, PALCOLOR_TRANSPARENT); in GFXManager()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/misc/
H A Ddraw_util.cpp613 if(*pixel != PALCOLOR_TRANSPARENT) { in createShadowSurface()