Searched refs:PALETTE_FLASH_SET (Results 1 – 9 of 9) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | game.h | 163 #define PALETTE_FLASH_SET(_r,_g,_b) PaletteRedAdd=(_r), PaletteGreenAdd=(_g), PaletteBlueAdd=(_b) macro
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H A D | cntrlcen.c | 221 PALETTE_FLASH_SET(flash_value,flash_value,flash_value); in do_countdown_frame()
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H A D | newdemo.c | 2606 PALETTE_FLASH_SET(r,g,b); in newdemo_read_frame_information() 3493 PALETTE_FLASH_SET(0,0,0); //clear flash in newdemo_playback_one_frame()
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H A D | object.c | 1828 PALETTE_FLASH_SET(0,0,0); in start_player_death_sequence()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | game.h | 297 #define PALETTE_FLASH_SET(_r,_g,_b) PaletteRedAdd=(_r), PaletteGreenAdd=(_g), PaletteBlueAdd=(_b) macro
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | cntrlcen.cpp | 244 PALETTE_FLASH_SET(flash_value,flash_value,flash_value); in do_countdown_frame()
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H A D | newdemo.cpp | 2529 PALETTE_FLASH_SET(r,g,b); in newdemo_read_frame_information() 3737 PALETTE_FLASH_SET(0,0,0); //clear flash in newdemo_playback_one_frame()
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H A D | object.cpp | 1599 PALETTE_FLASH_SET(0,0,0); in start_player_death_sequence()
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H A D | collide.cpp | 1385 …PALETTE_FLASH_SET(-flash_value,-flash_value,-flash_value); // set palette to inverted flash_value … in do_final_boss_frame()
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