Searched refs:PAL_NUKE (Results 1 – 5 of 5) sorted by relevance
5085 {"PAL_NUKE",PAL_NUKE},
351 #define PAL_NUKE 4 macro
7720 P_FlashPal(&players[i], PAL_NUKE, 10); in P_BlackOw()
3292 : PAL_NUKE, in P_MobjCheckWater()
6576 if (player->flashpal == PAL_NUKE) in HWR_DoPostProcessor()