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Searched refs:PAL_NUKE (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c5085 {"PAL_NUKE",PAL_NUKE},
H A Dp_local.h351 #define PAL_NUKE 4 macro
H A Dp_user.c7720 P_FlashPal(&players[i], PAL_NUKE, 10); in P_BlackOw()
H A Dp_mobj.c3292 : PAL_NUKE, in P_MobjCheckWater()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c6576 if (player->flashpal == PAL_NUKE) in HWR_DoPostProcessor()