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Searched refs:PAL_WHITE (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/oamtest3/
H A Dconstants.inc186 #define PAL_WHITE $30
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddeh_tables.c5082 {"PAL_WHITE",PAL_WHITE},
H A Dp_local.h348 #define PAL_WHITE 1 macro
H A Dp_user.c6911 P_FlashPal(&players[i], PAL_WHITE, 8); in P_DoNiGHTSCapsule()
H A Dp_mobj.c3291 ? PAL_WHITE in P_MobjCheckWater()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dm_menu.c1702 #define PAL_WHITE 4 macro
1929 (char_width*SCREENWIDTH)/320, 9*SCREENHEIGHT/200, PAL_WHITE); in M_DrawSetting()
/dports/games/prboom/prboom-2.5.0/src/
H A Dm_menu.c1696 #define PAL_WHITE 4 macro
1930 (char_width*SCREENWIDTH)/320, 9*SCREENHEIGHT/200, PAL_WHITE); in M_DrawSetting()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dm_menu.c1748 #define PAL_WHITE 4 macro
1987 V_FillRect(0, xx, yy, ww, hh, PAL_WHITE); in M_DrawSetting()