Searched refs:PAL_WHITE (Results 1 – 8 of 8) sorted by relevance
/dports/emulators/anese/ANESE-0.9.1/roms/tests/ppu/oamtest3/ |
H A D | constants.inc | 186 #define PAL_WHITE $30
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | deh_tables.c | 5082 {"PAL_WHITE",PAL_WHITE},
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H A D | p_local.h | 348 #define PAL_WHITE 1 macro
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H A D | p_user.c | 6911 P_FlashPal(&players[i], PAL_WHITE, 8); in P_DoNiGHTSCapsule()
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H A D | p_mobj.c | 3291 ? PAL_WHITE in P_MobjCheckWater()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | m_menu.c | 1702 #define PAL_WHITE 4 macro 1929 (char_width*SCREENWIDTH)/320, 9*SCREENHEIGHT/200, PAL_WHITE); in M_DrawSetting()
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | m_menu.c | 1696 #define PAL_WHITE 4 macro 1930 (char_width*SCREENWIDTH)/320, 9*SCREENHEIGHT/200, PAL_WHITE); in M_DrawSetting()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | m_menu.c | 1748 #define PAL_WHITE 4 macro 1987 V_FillRect(0, xx, yy, ww, hh, PAL_WHITE); in M_DrawSetting()
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