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Searched refs:PARTICLE_COLLISION_MAX_COLLISIONS (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_particle.h64 #define PARTICLE_COLLISION_MAX_COLLISIONS 10 macro
213 struct Object *skip[PARTICLE_COLLISION_MAX_COLLISIONS + 1];
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dparticle_system.c3152 while (collision_count < PARTICLE_COLLISION_MAX_COLLISIONS) { in collision_check()
3157 if (collision_count == PARTICLE_COLLISION_MAX_COLLISIONS) { in collision_check()