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Searched refs:PART_BEAM (Results 1 – 16 of 16) sorted by relevance

/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_fx.c1845 PART_BEAM|PART_INSTANT|PART_GLARE, in CL_BlasterSplash()
2606 PART_BEAM|shaded, in CL_ParticleWaterEffectSplash()
3715 PART_BEAM|PART_GLARE, in CL_RailBeam()
3729 PART_BEAM|PART_GLARE, in CL_RailBeam()
3781 PART_BEAM|PART_GLARE, in CL_RailSprial()
3891 PART_BEAM, in CL_IonripperTrail()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h602 #define PART_BEAM 128 macro
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h602 #define PART_BEAM 128 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h602 #define PART_BEAM 128 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_fx.c680 particle_generic, PART_BEAM|PART_INSTANT|PART_GLARE, in CL_BlasterSplash()
1136 PART_BEAM|shaded, in CL_ParticleWaterEffectSplash()
3432 PART_BEAM|PART_GLARE, in CL_RailLaser()
3448 PART_BEAM|PART_GLARE, in CL_RailLaser()
3501 PART_BEAM, in CL_RailBeam()
3678 PART_BEAM, in CL_IonripperTrail()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_fxmax.c1533 PART_BEAM, in CL_BlasterSplash()
2999 PART_BEAM, in CL_DevRailTrail()
3077 PART_BEAM, in CL_RailTrail()
3148 PART_BEAM, in CL_IonripperTrail()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_fxmax.c1533 PART_BEAM, in CL_BlasterSplash()
2999 PART_BEAM, in CL_DevRailTrail()
3077 PART_BEAM, in CL_RailTrail()
3148 PART_BEAM, in CL_IonripperTrail()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dq_shared.h660 #define PART_BEAM 0x00000080 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h627 #define PART_BEAM 128 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dq_shared.h1321 #define PART_BEAM 0x00000080 macro
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_fx.c1396 PART_BEAM | shaded, in CL_ParticleWaterEffectSplash()
4577 PART_BEAM, in CL_RailTrail()
4591 PART_BEAM, in CL_RailTrail()
4751 PART_BEAM, in CL_IonripperTrail()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_rmain.c1647 if (p->flags&PART_BEAM) //given start and end positions, will have fun here :) in renderParticle()
4036 beam.flags = PART_BEAM; in R_RenderBeam()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rmain.c1396 if (p->flags&PART_BEAM) { //given start and end positions, will have fun here :) in renderParticle()
3452 beam.flags = PART_BEAM; in R_RenderBeam()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rmain.c752 else if (p->flags&PART_BEAM) //given start and end positions, will have fun here :) in GL_DrawParticles()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rmain.c752 else if (p->flags&PART_BEAM) //given start and end positions, will have fun here :) in GL_DrawParticles()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_rmain.c927 } else if (p->flags & PART_BEAM) { /* given start and end in GL_DrawParticles()