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Searched refs:PART_DEPTHHACK_MID (Results 1 – 14 of 14) sorted by relevance

/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dq_shared.h605 #define PART_DEPTHHACK_MID 1024 macro
609 #define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dq_shared.h605 #define PART_DEPTHHACK_MID 1024 macro
609 #define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dq_shared.h605 #define PART_DEPTHHACK_MID 1024 macro
609 #define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dq_shared.h664 #define PART_DEPTHHACK_MID 0x00000400 macro
677 #define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dq_shared.h630 #define PART_DEPTHHACK_MID 1024 macro
637 #define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dq_shared.h1324 #define PART_DEPTHHACK_MID 0x00000400 macro
1335 #define PART_DEPTHHACK (PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rmain.c715 if (p->flags&PART_DEPTHHACK_MID) in GL_DrawParticles()
1016 if (p->flags&(PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)) in GL_DrawParticles()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_rmain.c715 if (p->flags&PART_DEPTHHACK_MID) in GL_DrawParticles()
1016 if (p->flags&(PART_DEPTHHACK_SHORT|PART_DEPTHHACK_MID|PART_DEPTHHACK_LONG)) in GL_DrawParticles()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_rmain.c893 if (p->flags & PART_DEPTHHACK_MID) in GL_DrawParticles()
1207 if (p->flags & (PART_DEPTHHACK_SHORT | PART_DEPTHHACK_MID | PART_DEPTHHACK_LONG)) { in GL_DrawParticles()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_fx.c1779 PART_DEPTHHACK_MID|PART_INSTANT, in CL_Shield()
1802 PART_DEPTHHACK_MID|PART_INSTANT, in CL_Shield_Inside()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_fxmax.c1492 PART_DEPTHHACK_MID, in CL_Shield()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_fxmax.c1492 PART_DEPTHHACK_MID, in CL_Shield()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_rmain.c1616 if (p->flags&PART_DEPTHHACK_MID) in renderParticle()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rmain.c1368 if (p->flags&PART_DEPTHHACK_MID) in renderParticle()