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Searched refs:PART_VALID (Results 1 – 1 of 1) sorted by relevance

/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_part_fte.c130 #define PART_VALID(part) ((part) >= 0 && (part) < numparticletypes) macro
4901 if (count > 130 && PART_VALID(pe_size3)) in PScript_RunParticleEffect()
4907 else if (count > 20 && PART_VALID(pe_size2)) in PScript_RunParticleEffect()
4913 else if (PART_VALID(pe_default)) in PScript_RunParticleEffect()
4932 if (!PART_VALID(ptype)) in PScript_RunParticleWeather()
4935 if (!PART_VALID(ptype)) in PScript_RunParticleWeather()
4937 if (!PART_VALID(ptype)) in PScript_RunParticleWeather()