Searched refs:PART_VALID (Results 1 – 1 of 1) sorted by relevance
130 #define PART_VALID(part) ((part) >= 0 && (part) < numparticletypes) macro4901 if (count > 130 && PART_VALID(pe_size3)) in PScript_RunParticleEffect()4907 else if (count > 20 && PART_VALID(pe_size2)) in PScript_RunParticleEffect()4913 else if (PART_VALID(pe_default)) in PScript_RunParticleEffect()4932 if (!PART_VALID(ptype)) in PScript_RunParticleWeather()4935 if (!PART_VALID(ptype)) in PScript_RunParticleWeather()4937 if (!PART_VALID(ptype)) in PScript_RunParticleWeather()