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Searched refs:PATH_RAY_TERMINATE (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/closure/
H A Dbsdf_transparent.h64 if (path_flag & PATH_RAY_TERMINATE) { in bsdf_transparent_setup()
79 else if (path_flag & PATH_RAY_TERMINATE) { in bsdf_transparent_setup()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/
H A Dkernel_shader.h1069 if (path_flag & (PATH_RAY_TERMINATE | PATH_RAY_SHADOW | PATH_RAY_EMISSION)) { in shader_eval_surface()
1260 if (path_flag & (PATH_RAY_TERMINATE | PATH_RAY_SHADOW | PATH_RAY_EMISSION)) { in shader_eval_volume()
H A Dkernel_types.h325 PATH_RAY_TERMINATE = (PATH_RAY_TERMINATE_IMMEDIATE | PATH_RAY_TERMINATE_AFTER_TRANSPARENT), enumerator