Searched refs:PATH_RAY_TERMINATE (Results 1 – 3 of 3) sorted by relevance
64 if (path_flag & PATH_RAY_TERMINATE) { in bsdf_transparent_setup()79 else if (path_flag & PATH_RAY_TERMINATE) { in bsdf_transparent_setup()
1069 if (path_flag & (PATH_RAY_TERMINATE | PATH_RAY_SHADOW | PATH_RAY_EMISSION)) { in shader_eval_surface()1260 if (path_flag & (PATH_RAY_TERMINATE | PATH_RAY_SHADOW | PATH_RAY_EMISSION)) { in shader_eval_volume()
325 PATH_RAY_TERMINATE = (PATH_RAY_TERMINATE_IMMEDIATE | PATH_RAY_TERMINATE_AFTER_TRANSPARENT), enumerator