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Searched refs:PA_JUMP (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjazz/openjazz-20190106/src/jj1bonuslevel/jj1bonuslevelplayer/
H A Djj1bonuslevelplayer.h42 #define PA_JUMP 4 macro
H A Djj1bonuslevelplayer.cpp304 if (z > 0) animType = PA_JUMP; in step()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h176 PA_JUMP, enumerator
H A Ddeh_tables.c5146 {"PA_JUMP",PA_JUMP},
H A Dp_user.c8196 …(((player->charflags & SF_NOJUMPSPIN) && (player->pflags & PF_JUMPED) && player->panim == PA_JUMP)) in P_MovePlayer()
8200 …player->panim == PA_FALL || player->panim == PA_RIDE || player->panim == PA_JUMP) && !player->mo->… in P_MovePlayer()
8611 …panim == PA_RUN || player->panim == PA_DASH || player->panim == PA_ROLL || player->panim == PA_JUMP in P_MovePlayer()
11151 …boolean doroll = (player->panim == PA_ROLL || (player->panim == PA_JUMP && !(player->charflags & S… in P_DoTailsOverlay()
11196 else if (player->panim == PA_SPRING || player->panim == PA_JUMP) in P_DoTailsOverlay()
11235 else if (player->panim == PA_SPRING || player->panim == PA_JUMP) in P_DoTailsOverlay()
12961 && (player->panim == PA_JUMP || player->panim == PA_ROLL))\
H A Dp_mobj.c275 player->panim = PA_JUMP; in P_SetPlayerMobjState()
361 if (player->panim == PA_ROLL || player->panim == PA_JUMP) in P_SetPlayerMobjState()