Searched refs:PB_BADGE (Results 1 – 3 of 3) sorted by relevance
46 PB_BADGE, enumerator
2192 pushButtons[PB_BADGE].bitmapFlag = true; in changeBadgeType()2196 pushButtons[PB_BADGE].bitmapUnpressed = &bmp.ft2ByBadges[(25 * 32) * 0]; in changeBadgeType()2197 pushButtons[PB_BADGE].bitmapPressed = &bmp.ft2ByBadges[(25 * 32) * 1]; in changeBadgeType()2201 pushButtons[PB_BADGE].bitmapUnpressed = &bmp.ft2ByBadges[(25 * 32) * 2]; in changeBadgeType()2202 pushButtons[PB_BADGE].bitmapPressed = &bmp.ft2ByBadges[(25 * 32) * 3]; in changeBadgeType()2205 drawPushButton(PB_BADGE); in changeBadgeType()
165 if (i == PB_LOGO || i == PB_BADGE) in setupGUI()1148 showPushButton(PB_BADGE); in showTopLeftMainScreen()1243 hidePushButton(PB_BADGE); in hideTopLeftMainScreen()