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Searched refs:PCF_NOMENU (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_player.h242 PCF_NOMENU = 1, // Hide in new game menu enumerator
H A Dp_user.cpp173 newclass.Flags |= PCF_NOMENU; in SetupPlayerClasses()
206 newclass.Flags |= PCF_NOMENU; in CCMD()
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmenudef.cpp1139 if (!(PlayerClasses[i].Flags & PCF_NOMENU)) in BuildPlayerclassMenu()
1176 if (!(PlayerClasses[i].Flags & PCF_NOMENU)) in BuildPlayerclassMenu()
1230 if (!(PlayerClasses[i].Flags & PCF_NOMENU)) in BuildPlayerclassMenu()