Searched refs:PCF_NOMENU (Results 1 – 3 of 3) sorted by relevance
242 PCF_NOMENU = 1, // Hide in new game menu enumerator
173 newclass.Flags |= PCF_NOMENU; in SetupPlayerClasses()206 newclass.Flags |= PCF_NOMENU; in CCMD()
1139 if (!(PlayerClasses[i].Flags & PCF_NOMENU)) in BuildPlayerclassMenu()1176 if (!(PlayerClasses[i].Flags & PCF_NOMENU)) in BuildPlayerclassMenu()1230 if (!(PlayerClasses[i].Flags & PCF_NOMENU)) in BuildPlayerclassMenu()