Home
last modified time | relevance | path

Searched refs:PFLAG_INITIALIZING (Results 1 – 1 of 1) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DPIPE.cpp71 constexpr int PFLAG_INITIALIZING = 0x00020000; // colors haven't been set yet variable
190 if (parts[ID(r)].tmp&PFLAG_INITIALIZING) in Element_PIPE_update()
193 parts[ID(r)].tmp &= ~PFLAG_INITIALIZING; in Element_PIPE_update()
265 else if (!(parts[i].tmp&(PFLAG_COLORS|PFLAG_INITIALIZING)) && parts[i].life<=10) in Element_PIPE_update()
284 parts[i].tmp |= PFLAG_INITIALIZING; in Element_PIPE_update()
287 else if (parts[i].tmp & PFLAG_INITIALIZING) in Element_PIPE_update()
316 parts[i].tmp &= ~PFLAG_INITIALIZING; in Element_PIPE_update()