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Searched refs:PFNGLATTACHOBJECTARBPROC (Results 1 – 25 of 399) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdlglshader.c37 PFNGLATTACHOBJECTARBPROC glAttachObject_ = NULL;
61 …glAttachObject_ = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAtt… in initARB()
H A Dsdl2glshader.c37 PFNGLATTACHOBJECTARBPROC glAttachObject_ = NULL;
61 …glAttachObject_ = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAtt… in initARB()
H A Dsdlglshader2.c37 PFNGLATTACHOBJECTARBPROC glAttachObject_ = NULL;
61 …glAttachObject_ = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAtt… in initARB()
/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dloadgl.h36 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/
H A Dloadgl.h39 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dloadgl.h38 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dloadgl.h38 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.h144 typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef
168 extern PFNGLATTACHOBJECTARBPROC pfn_glAttachObjectARB;
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.h144 typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); typedef
168 extern PFNGLATTACHOBJECTARBPROC pfn_glAttachObjectARB;
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dloadgl.h37 extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c46 PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
396 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c46 PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
396 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/
H A DSDL_shaders_gl.c46 PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
396 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DGLSLInfo.h41 PFNGLATTACHOBJECTARBPROC pfnglAttachObjectARB;
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/
H A DSDL_shaders_gl.c46 PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
457 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c45 PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
517 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c45 PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
517 … ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in GL_CreateShaderContext()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-mingw/test/
H A Dtestshader.c114 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()
/dports/devel/sdl20/SDL2-2.0.18/test/
H A Dtestshader.c114 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshader.c114 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/test/
H A Dtestshader.c114 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/SDL2/test/
H A Dtestshader.c114 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglextension.h226 #define PFNGLATTACHOBJECTARBPROC glAttachObjectARBProcPtr macro
295 #define vglAttachObjectARB GLEXT_CALL( OGL_ATTACH_OBJECT, PFNGLATTACHOBJECTARBPROC )
/dports/x11/controllermap/SDL2-2.0.18/test/
H A Dtestshader.c114 static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
212 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); in InitShaders()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DShader.cpp34 PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL;
91 glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)SDL_GL_GetProcAddress("glAttachObjectARB"); in staticInit()

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