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Searched refs:PFNGLCHECKFRAMEBUFFERSTATUSPROC (Results 1 – 25 of 696) sorted by relevance

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/dports/databases/grass7/grass-7.8.6/lib/nviz/
H A Drender.c27 static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
54 …glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GetAnyGLFuncAddress("glCheckFramebuffe… in find_gl_funcs()
/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/
H A Dextensions.h114 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC pfn_glCheckFramebufferStatus;
H A Dextensions.cpp104 PFNGLCHECKFRAMEBUFFERSTATUSPROC pfn_glCheckFramebufferStatus{nullptr};
353 …pfn_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) SDL_GL_GetProcAddress("glCheckFra… in Initialize_OpenGL_3_0()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCGLCG.h272 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
/dports/emulators/pcem/pcem_emulator-pcem-faf5d6423060/src/
H A Dwx-sdl2-glw.h28 PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/
H A Dglincludes.h113 GLEXT(PFNGLCHECKFRAMEBUFFERSTATUSPROC , glCheckFramebufferStatus , 0) \
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dglexts.h328 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef
340 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_;
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Dglexts.h325 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef
337 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/glad/
H A Dglad.c291 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
856 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); in load_GL_VERSION_3_0()
885 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); in load_GL_ARB_framebuffer_object()
1000 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); in load_GL_ES_VERSION_2_0()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/glad/src/
H A Dgles2.c38 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
190 …glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebuffe… in glad_gl_load_GL_ES_VERSION_2_0()
/dports/benchmarks/glmark2/glmark2-2021.12/src/glad/src/
H A Dgles2.c43 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
192 …glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebuffe… in glad_gl_load_GL_ES_VERSION_2_0()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/
H A Dygl.h324 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/runtime/
H A Dmini_opengl.h176 typedef GLenum (*PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dglexts.h166 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef
184 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/
H A Dgles3w.cpp185 PFNGLCHECKFRAMEBUFFERSTATUSPROC gleswCheckFramebufferStatus;
475 …gleswCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus… in load_procs()
H A Dgles2w.cpp180 PFNGLCHECKFRAMEBUFFERSTATUSPROC gleswCheckFramebufferStatus;
486 …gleswCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus… in load_procs()
/dports/multimedia/wlrobs/wlrobs-v1.0/glad/
H A Dglad.c150 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
393 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); in load_GL_ES_VERSION_2_0()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/
H A Dglimports.h61 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef
255 GL_IMPORT______(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
451 GL_IMPORT_EXT__(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/
H A Dglimports.h61 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef
255 GL_IMPORT______(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
451 GL_IMPORT_EXT__(true, PFNGLCHECKFRAMEBUFFERSTATUSPROC, glCheckFramebufferStatus);
/dports/games/tesseract/tesseract/src/shared/
H A Dglexts.h103 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef
121 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_;
/dports/games/tesseract-data/tesseract/src/shared/
H A Dglexts.h103 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); typedef
121 extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_;
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/demos/
H A Dfbotexture.c35 static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_func = NULL;
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/demos/
H A Dfbotexture.c35 static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_func = NULL;
/dports/games/warzone2100/warzone2100/3rdparty/glad/src/
H A Dglad.c302 PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
942 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); in load_GL_VERSION_3_0()
1161 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); in load_GL_ES_VERSION_2_0()
/dports/graphics/openfx-misc/openfx-misc-3ab0531/Test/
H A DTestOpenGLRender.h273 typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef
285 static PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
2143 …glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)getProcAddress("glCheckFramebufferStat… in contextAttached()

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