/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/src/ |
H A D | glad.c | 2424 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; 5534 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.cpp | 969 PFNGLDEPTHRANGEDNVPROC glDepthRangedNV = NULL; 4181 glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) loadFunction("glDepthRangedNV"); in loadSymbols()
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H A D | glApi.h | 5447 typedef void (*PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 8550 GARCH_API extern PFNGLDEPTHRANGEDNVPROC glDepthRangedNV;
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/glad/ |
H A D | glad.c | 2022 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; 5154 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/games/kodi-addon-game.libretro.picodrive/game.libretro.picodrive-1.97.0.19-Matrix/depends/common/picodrive/platform/common/minimp3/player/ |
H A D | glad.c | 3655 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; 7502 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/audio/minimp3/minimp3-ca7c706/player/ |
H A D | glad.c | 3655 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; 7502 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glew.c | 1182 PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; 4221 …r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedN… in _glewInit_GL_NV_depth_buffer_float()
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H A D | glew.h | 6646 typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 10051 GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/src/ |
H A D | glew.c | 1175 PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; 4183 …r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedN… in _glewInit_GL_NV_depth_buffer_float()
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/dports/emulators/yuzu/yuzu-0b47f7a46/externals/glad/src/ |
H A D | glad.c | 3747 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; 7971 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 8751 typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 8754 GLEE_EXTERN PFNGLDEPTHRANGEDNVPROC pglDepthRangedNV;
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H A D | GLee.c | 4335 PFNGLDEPTHRANGEDNVPROC pglDepthRangedNV=_Lazy_glDepthRangedNV; 8026 …if ((pglDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLin… in __GLeeLink_GL_NV_depth_buffer_float()
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | glew.h | 6591 typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 9989 GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glew.h | 6646 typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 10051 GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/ |
H A D | glew.c | 1484 PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; 5004 …r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedN… in _glewInit_GL_NV_depth_buffer_float()
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/ |
H A D | glew.c | 1480 PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; 5000 …r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedN… in _glewInit_GL_NV_depth_buffer_float()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glad/src/ |
H A D | glad.c | 3172 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV; 7289 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/emulators/citra-qt5/citra-ac98458e0/externals/glad/src/ |
H A D | glad.c | 4132 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; 8206 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/emulators/citra/citra-ac98458e0/externals/glad/src/ |
H A D | glad.c | 4132 PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL; 8206 glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV"); in load_GL_NV_depth_buffer_float()
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/dports/cad/openctm/OpenCTM-1.0.3/tools/glew/GL/ |
H A D | glew.h | 7701 typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 11496 GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 9557 typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 9560 GLEE_EXTERN PFNGLDEPTHRANGEDNVPROC pglDepthRangedNV;
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 9557 typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 9560 GLEE_EXTERN PFNGLDEPTHRANGEDNVPROC pglDepthRangedNV;
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/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 10594 typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble, GLdouble); typedef 10595 GLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
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/dports/games/libretro-2048/libretro-2048-35a299c/cairo/src/glew/GL/ |
H A D | glew.h | 7694 typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); typedef 11489 GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | glew.c | 1987 PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; 7022 …r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedN… in _glewInit_GL_NV_depth_buffer_float()
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