/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/ |
H A D | oglpfuncs.cpp | 75 PFNGLDETACHSHADERPROC my_glDetachShader = NULL; 122 GETANDTEST(PFNGLDETACHSHADERPROC, glDetachShader) in MyInitGLPointers()
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H A D | oglpfuncs.h | 196 typedef void (APIENTRY* PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef 275 extern PFNGLDETACHSHADERPROC my_glDetachShader;
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/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/ |
H A D | opengl.hpp | 20 PFNGLDETACHSHADERPROC glDetachShader = 0; 183 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init()
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/dports/games/openxcom/OpenXcom-1.0/src/Engine/ |
H A D | OpenGL.h | 32 extern PFNGLDETACHSHADERPROC glDetachShader;
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H A D | OpenGL.cpp | 88 PFNGLDETACHSHADERPROC glDetachShader = 0; 285 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gldefs.cpp | 33 PFNGLDETACHSHADERPROC my_glDetachShader; 163 my_glDetachShader = (PFNGLDETACHSHADERPROC)(glfwGetProcAddress("glDetachObjectARB")); in load_exts_entry_points()
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H A D | gldefs.h | 53 extern PFNGLDETACHSHADERPROC my_glDetachShader;
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/ |
H A D | COpenGL.h | 248 PFNGLDETACHSHADERPROC glDetachShader;
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/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/ |
H A D | extensions.h | 62 extern PFNGLDETACHSHADERPROC pfn_glDetachShader;
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H A D | extensions.cpp | 52 PFNGLDETACHSHADERPROC pfn_glDetachShader{nullptr}; 183 pfn_glDetachShader = (PFNGLDETACHSHADERPROC) SDL_GL_GetProcAddress("glDetachShader"); in Initialize_OpenGL_2_0()
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/ |
H A D | OpenGLAPIProc.h | 58 OPENGL_PROC(PFNGLDETACHSHADERPROC, glDetachShader)
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/ |
H A D | glincludes.h | 82 GLEXT(PFNGLDETACHSHADERPROC , glDetachShader , 1) \
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/glad/src/ |
H A D | gles2.c | 61 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; 213 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_ES_VERSION_2_0()
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/dports/benchmarks/glmark2/glmark2-2021.12/src/glad/src/ |
H A D | gles2.c | 66 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; 215 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_ES_VERSION_2_0()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/ |
H A D | gles3w.cpp | 208 PFNGLDETACHSHADERPROC gleswDetachShader; 498 gleswDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); in load_procs()
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H A D | gles2w.cpp | 203 PFNGLDETACHSHADERPROC gleswDetachShader; 509 gleswDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); in load_procs()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/glad/ |
H A D | glad.c | 331 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; 695 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0() 1023 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
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/dports/multimedia/wlrobs/wlrobs-v1.0/glad/ |
H A D | glad.c | 187 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; 416 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | load_gl_extensions.h | 199 extern PFNGLDETACHSHADERPROC ELglDetachShader;
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/dports/games/warzone2100/warzone2100/3rdparty/glad/src/ |
H A D | glad.c | 342 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; 781 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0() 1184 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
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/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/ext/glad/src/ |
H A D | glad.c | 312 PFNGLDETACHSHADERPROC glad_glDetachShader; 632 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/glad/include/glad/ |
H A D | gles2.h | 594 typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef 780 GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
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/dports/benchmarks/glmark2/glmark2-2021.12/src/glad/include/glad/ |
H A D | gles2.h | 642 typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef 825 GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
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/dports/misc/box2d/box2d-2.4.1/extern/glad/src/ |
H A D | gl.c | 99 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; 509 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_VERSION_2_0()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/opengl/gl/glad/src/ |
H A D | glad.c | 212 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; 658 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
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