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Searched refs:PFNGLDETACHSHADERPROC (Results 1 – 25 of 714) sorted by relevance

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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/
H A Doglpfuncs.cpp75 PFNGLDETACHSHADERPROC my_glDetachShader = NULL;
122 GETANDTEST(PFNGLDETACHSHADERPROC, glDetachShader) in MyInitGLPointers()
H A Doglpfuncs.h196 typedef void (APIENTRY* PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); typedef
275 extern PFNGLDETACHSHADERPROC my_glDetachShader;
/dports/games/libretro-beetle_bsnes/beetle-bsnes-libretro-b65ded5bde278c18af538c687db9b72c995b220a/mednafen/snes/src/lib/ruby/video/
H A Dopengl.hpp20 PFNGLDETACHSHADERPROC glDetachShader = 0;
183 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init()
/dports/games/openxcom/OpenXcom-1.0/src/Engine/
H A DOpenGL.h32 extern PFNGLDETACHSHADERPROC glDetachShader;
H A DOpenGL.cpp88 PFNGLDETACHSHADERPROC glDetachShader = 0;
285 glDetachShader = (PFNGLDETACHSHADERPROC)glGetProcAddress("glDetachShader"); in init()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgldefs.cpp33 PFNGLDETACHSHADERPROC my_glDetachShader;
163 my_glDetachShader = (PFNGLDETACHSHADERPROC)(glfwGetProcAddress("glDetachObjectARB")); in load_exts_entry_points()
H A Dgldefs.h53 extern PFNGLDETACHSHADERPROC my_glDetachShader;
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCOpenGL.h248 PFNGLDETACHSHADERPROC glDetachShader;
/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/
H A Dextensions.h62 extern PFNGLDETACHSHADERPROC pfn_glDetachShader;
H A Dextensions.cpp52 PFNGLDETACHSHADERPROC pfn_glDetachShader{nullptr};
183 pfn_glDetachShader = (PFNGLDETACHSHADERPROC) SDL_GL_GetProcAddress("glDetachShader"); in Initialize_OpenGL_2_0()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2-ui/drawing/engines/opengl/
H A DOpenGLAPIProc.h58 OPENGL_PROC(PFNGLDETACHSHADERPROC, glDetachShader)
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/
H A Dglincludes.h82 GLEXT(PFNGLDETACHSHADERPROC , glDetachShader , 1) \
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/glad/src/
H A Dgles2.c61 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
213 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_ES_VERSION_2_0()
/dports/benchmarks/glmark2/glmark2-2021.12/src/glad/src/
H A Dgles2.c66 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
215 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_ES_VERSION_2_0()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/src/
H A Dgles3w.cpp208 PFNGLDETACHSHADERPROC gleswDetachShader;
498 gleswDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); in load_procs()
H A Dgles2w.cpp203 PFNGLDETACHSHADERPROC gleswDetachShader;
509 gleswDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader"); in load_procs()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/third_party/glad/
H A Dglad.c331 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
695 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
1023 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/multimedia/wlrobs/wlrobs-v1.0/glad/
H A Dglad.c187 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
416 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dload_gl_extensions.h199 extern PFNGLDETACHSHADERPROC ELglDetachShader;
/dports/games/warzone2100/warzone2100/3rdparty/glad/src/
H A Dglad.c342 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
781 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
1184 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_ES_VERSION_2_0()
/dports/graphics/instant-meshes/instant-meshes-0.0-42-g4a083f4/ext/nanogui/ext/glad/src/
H A Dglad.c312 PFNGLDETACHSHADERPROC glad_glDetachShader;
632 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/glad/include/glad/
H A Dgles2.h594 typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef
780 GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
/dports/benchmarks/glmark2/glmark2-2021.12/src/glad/include/glad/
H A Dgles2.h642 typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef
825 GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
/dports/misc/box2d/box2d-2.4.1/extern/glad/src/
H A Dgl.c99 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
509 glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); in glad_gl_load_GL_VERSION_2_0()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/opengl/gl/glad/src/
H A Dglad.c212 PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
658 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); in load_GL_VERSION_2_0()

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