/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | sdlglshader.c | 41 PFNGLUNIFORM1FARBPROC glUniform1f_ = NULL; 65 …glUniform1f_ = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
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H A D | sdl2glshader.c | 41 PFNGLUNIFORM1FARBPROC glUniform1f_ = NULL; 65 …glUniform1f_ = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
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H A D | sdlglshader2.c | 41 PFNGLUNIFORM1FARBPROC glUniform1f_ = NULL; 65 …glUniform1f_ = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/ |
H A D | loadgl.h | 41 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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H A D | loadgl.c | 71 PFNGLUNIFORM1FARBPROC glUniform1fARB;
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/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/ |
H A D | loadgl.h | 44 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/ |
H A D | loadgl.h | 43 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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H A D | loadgl.c | 89 PFNGLUNIFORM1FARBPROC glUniform1fARB;
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/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/ |
H A D | loadgl.h | 43 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.h | 149 typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef 173 extern PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB;
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H A D | gl_shader_tool.cpp | 33 PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB= nullptr; 59 pfn_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) gl_ctx->getProcAddress ("glUniform1fARB"); in gl_shader_loadExtention()
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/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/ |
H A D | gl_shader_tool.h | 149 typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef 173 extern PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB;
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H A D | gl_shader_tool.cpp | 33 PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB= nullptr; 59 pfn_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) gl_ctx->getProcAddress ("glUniform1fARB"); in gl_shader_loadExtention()
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/dports/games/openbor/openbor-3caaddd5/engine/sdl/ |
H A D | loadgl.h | 43 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
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H A D | loadgl.c | 72 PFNGLUNIFORM1FARBPROC glUniform1fARB;
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 57 PFNGLUNIFORM1FARBPROC glUniform1fARB; 407 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 57 PFNGLUNIFORM1FARBPROC glUniform1fARB; 407 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 57 PFNGLUNIFORM1FARBPROC glUniform1fARB; 407 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | GLSLInfo.h | 63 PFNGLUNIFORM1FARBPROC pfnglUniform1fARB;
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 57 PFNGLUNIFORM1FARBPROC glUniform1fARB; 468 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 56 PFNGLUNIFORM1FARBPROC glUniform1fARB; 528 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_shaders_gl.c | 56 PFNGLUNIFORM1FARBPROC glUniform1fARB; 528 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropenglextension.h | 236 #define PFNGLUNIFORM1FARBPROC glUniform1fARBProcPtr macro 305 #define vglUniform1fARB GLEXT_CALL( OGL_UNIFORM1F, PFNGLUNIFORM1FARBPROC )
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/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/ |
H A D | glincludes.h | 85 GLEXT(PFNGLUNIFORM1FARBPROC , glUniform1f , 1) \
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | gl_util.c | 184 PFNGLUNIFORM1FARBPROC qglUniform1fARB = NULL; 542 qglUniform1fARB = (PFNGLUNIFORM1FARBPROC)SDL_GL_GetProcAddress("glUniform1fARB"); in InitGLExtFuncs()
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