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Searched refs:PFNGLUNIFORM1FARBPROC (Results 1 – 25 of 386) sorted by relevance

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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dsdlglshader.c41 PFNGLUNIFORM1FARBPROC glUniform1f_ = NULL;
65 …glUniform1f_ = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
H A Dsdl2glshader.c41 PFNGLUNIFORM1FARBPROC glUniform1f_ = NULL;
65 …glUniform1f_ = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
H A Dsdlglshader2.c41 PFNGLUNIFORM1FARBPROC glUniform1f_ = NULL;
65 …glUniform1f_ = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUni… in initARB()
/dports/games/openbor4432/openbor-ba1eb4f/engine/sdl/
H A Dloadgl.h41 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
H A Dloadgl.c71 PFNGLUNIFORM1FARBPROC glUniform1fARB;
/dports/games/openbor3979/openbor-2bcf25b/engine/sdl/
H A Dloadgl.h44 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
/dports/games/openbor3482/openbor-2c1ecd7/engine/sdl/
H A Dloadgl.h43 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
H A Dloadgl.c89 PFNGLUNIFORM1FARBPROC glUniform1fARB;
/dports/games/openbor3711/openbor-6ec17fa/engine/sdl/
H A Dloadgl.h43 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
/dports/emulators/mess/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.h149 typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef
173 extern PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB;
H A Dgl_shader_tool.cpp33 PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB= nullptr;
59 pfn_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) gl_ctx->getProcAddress ("glUniform1fARB"); in gl_shader_loadExtention()
/dports/emulators/mame/mame-mame0226/src/osd/modules/opengl/
H A Dgl_shader_tool.h149 typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); typedef
173 extern PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB;
H A Dgl_shader_tool.cpp33 PFNGLUNIFORM1FARBPROC pfn_glUniform1fARB= nullptr;
59 pfn_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) gl_ctx->getProcAddress ("glUniform1fARB"); in gl_shader_loadExtention()
/dports/games/openbor/openbor-3caaddd5/engine/sdl/
H A Dloadgl.h43 extern PFNGLUNIFORM1FARBPROC glUniform1fARB;
H A Dloadgl.c72 PFNGLUNIFORM1FARBPROC glUniform1fARB;
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c57 PFNGLUNIFORM1FARBPROC glUniform1fARB;
407 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_shaders_gl.c57 PFNGLUNIFORM1FARBPROC glUniform1fARB;
407 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/
H A DSDL_shaders_gl.c57 PFNGLUNIFORM1FARBPROC glUniform1fARB;
407 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DGLSLInfo.h63 PFNGLUNIFORM1FARBPROC pfnglUniform1fARB;
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/
H A DSDL_shaders_gl.c57 PFNGLUNIFORM1FARBPROC glUniform1fARB;
468 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c56 PFNGLUNIFORM1FARBPROC glUniform1fARB;
528 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_shaders_gl.c56 PFNGLUNIFORM1FARBPROC glUniform1fARB;
528 ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); in GL_CreateShaderContext()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropenglextension.h236 #define PFNGLUNIFORM1FARBPROC glUniform1fARBProcPtr macro
305 #define vglUniform1fARB GLEXT_CALL( OGL_UNIFORM1F, PFNGLUNIFORM1FARBPROC )
/dports/deskutils/treesheets/treesheets-1.0.2/lobster/src/lobster/
H A Dglincludes.h85 GLEXT(PFNGLUNIFORM1FARBPROC , glUniform1f , 1) \
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_util.c184 PFNGLUNIFORM1FARBPROC qglUniform1fARB = NULL;
542 qglUniform1fARB = (PFNGLUNIFORM1FARBPROC)SDL_GL_GetProcAddress("glUniform1fARB"); in InitGLExtFuncs()

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