Searched refs:PF_FixAngle (Results 1 – 2 of 2) sorted by relevance
245 PlayerFlags &= ~PF_FixAngle; in SpawnClient()810 if (PlayerFlags & PF_FixAngle) in WriteViewData()812 PlayerFlags &= ~PF_FixAngle; in WriteViewData()882 Self->PlayerFlags &= ~VBasePlayer::PF_FixAngle; in IMPLEMENT_FUNCTION()
107 PF_FixAngle = 0x0008, enumerator