Searched refs:PF_JUMPDOWN (Results 1 – 4 of 4) sorted by relevance
122 PF_JUMPDOWN = 1<<9, enumerator
668 …player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_STARTJUMP|PF_… in P_DeNightserizePlayer()798 …player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJ… in P_NightserizePlayer()5256 else if (player->pflags & PF_JUMPDOWN) in P_DoJumpStuff()5566 player->pflags |= PF_JUMPDOWN; in P_DoJumpStuff()5587 player->pflags &= ~PF_JUMPDOWN; in P_DoJumpStuff()8356 if (!(player->pflags & PF_JUMPDOWN)) // If not holding the jump button in P_MovePlayer()8383 if (!(player->pflags & PF_JUMPDOWN)) // If not holding the jump button in P_MovePlayer()10968 player->pflags &= ~PF_JUMPDOWN; in P_MinecartThink()11069 if (sidelock || ((player->cmd.buttons & BT_JUMP) && !(player->pflags & PF_JUMPDOWN))) in P_MinecartThink()11071 player->pflags |= PF_JUMPDOWN; in P_MinecartThink()
1747 player->pflags |= PF_JUMPDOWN; in P_TouchSpecialThing()3353 player->pflags |= PF_JUMPDOWN; in P_RemoveShield()
2639 p->pflags |= PF_JUMPDOWN; in G_PlayerReborn()