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Searched refs:PF_LS (Results 1 – 7 of 7) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/3d/
H A Dclipper.cpp102 if (on_pnt->p3_flags & PF_LS) { in clip_edge()
108 tmp.p3_flags |= PF_LS; in clip_edge()
120 p0->p3_flags &= ~(PF_UVS|PF_LS); in clip_line()
121 p1->p3_flags &= ~(PF_UVS|PF_LS); in clip_line()
H A Ddraw.cpp196 p->p3_flags |= PF_UVS + PF_LS; in _g3_draw_tmap()
/dports/games/d2x/d2x-0.2.5/3d/
H A Dclipper.c116 if (on_pnt->p3_flags & PF_LS) { in clip_edge()
124 tmp->p3_flags |= PF_LS; in clip_edge()
139 (*p0)->p3_flags &= ~(PF_UVS|PF_LS); in clip_line()
140 (*p1)->p3_flags &= ~(PF_UVS|PF_LS); in clip_line()
H A Ddraw.c275 p->p3_flags |= PF_UVS + PF_LS; in g3_draw_tmap()
/dports/games/d2x/d2x-0.2.5/include/
H A D3d.h158 #define PF_LS 16 //has lighting values set macro
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A D3d.h66 constexpr std::integral_constant<uint8_t, 16> PF_LS{}; //has lighting values set
/dports/misc/rump/buildrump.sh-b914579/src/sys/dev/ic/
H A Dsl811hs.c270 #define PF_LS (0x04) /* Pipe is low speed */ macro
965 if (spipe->pflags & PF_LS) { in slhci_start()
1075 spipe->pflags |= PF_LS; in slhci_open()
2146 if (spipe->pflags & PF_LS) in slhci_abdone()
2993 if (spipe->pflags & PF_LS) in slhci_reserve_bustime()