Searched refs:PF_NOJUMPDAMAGE (Results 1 – 7 of 7) sorted by relevance
136 PF_NOJUMPDAMAGE = 1<<16, enumerator
960 return (PF_JUMPED|PF_NOJUMPDAMAGE); in P_GetJumpFlags()1133 && (!(player->pflags & PF_NOJUMPDAMAGE) in P_PlayerCanDamage()4843 player->pflags &= ~PF_NOJUMPDAMAGE; in P_DoJumpShield()4849 player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE); in P_DoJumpShield()5015 player->pflags &= ~PF_NOJUMPDAMAGE; in P_DoTwinSpin()5087 player->pflags &= ~PF_NOJUMPDAMAGE; in P_PlayerShieldThink()5110 player->pflags &= ~PF_NOJUMPDAMAGE; in P_PlayerShieldThink()5123 player->pflags &= ~PF_NOJUMPDAMAGE; in P_PlayerShieldThink()5341 player->pflags &= ~PF_NOJUMPDAMAGE; in P_DoJumpStuff()5553 player->pflags |= PF_NOJUMPDAMAGE; in P_DoJumpStuff()[all …]
240 …INT32 pflags = object->player->pflags & (PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|PF_BOUNC… in P_DoSpring()396 …pflags = object->player->pflags & (PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_THOKKED|P… in P_DoSpring()1306 thing->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE); in PIT_CheckThing()3416 slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED); in PTR_GlideClimbTraverse()
497 player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE); in P_TouchSpecialThing()1473 player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE); in P_TouchSpecialThing()1524 player->pflags &= ~(PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE); in P_TouchSpecialThing()
4742 player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_GLIDING|PF_BOUNCING|PF_SLIDING|PF_CANCARRY); in P_ProcessSpecialSector()4807 player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_GLIDING|PF_BOUNCING|PF_SLIDING|PF_CANCARRY); in P_ProcessSpecialSector()5031 player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_GLIDING|PF_BOUNCING|PF_SLIDING|PF_CANCARRY); in P_ProcessSpecialSector()8823 pflags_t jumped = (thing->player->pflags & (PF_JUMPED|PF_NOJUMPDAMAGE)); in T_Pusher()
552 V_DrawDebugFlag(((stplyr->pflags & PF_NOJUMPDAMAGE) ? V_GREENMAP : V_REDMAP), "ND"); in ST_drawDebugInfo()
3926 mobj->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE); in P_PlayerMobjThinker()