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Searched refs:PF_SHIELDABILITY (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h142 PF_SHIELDABILITY = 1<<20, enumerator
H A Dp_user.c2473 if (player->pflags & PF_SHIELDABILITY) in P_PlayerHitFloor()
2475 player->pflags &= ~PF_SHIELDABILITY; in P_PlayerHitFloor()
4824 player->pflags |= PF_THOKKED|PF_SHIELDABILITY; in P_DoJumpShield()
5061 player->pflags |= PF_THOKKED|PF_SHIELDABILITY; in P_PlayerShieldThink()
5076 player->pflags |= PF_THOKKED|PF_SHIELDABILITY; in P_PlayerShieldThink()
5081 player->pflags |= PF_THOKKED|PF_SHIELDABILITY; in P_PlayerShieldThink()
5100 player->pflags |= PF_THOKKED|PF_SHIELDABILITY; in P_PlayerShieldThink()
5120 player->pflags |= PF_THOKKED|PF_SHIELDABILITY; in P_PlayerShieldThink()
5131 return player->pflags & PF_SHIELDABILITY; in P_PlayerShieldThink()
5510 && player->pflags & PF_SHIELDABILITY) in P_DoJumpStuff()
[all …]
H A Dp_mobj.c3221 …MENTAL || (p->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (p->pflags & PF_SHIELDABILITY)); in P_MobjCheckWater()
3315 p->pflags &= ~PF_SHIELDABILITY; in P_MobjCheckWater()
7602 && */ (mobj->target->player->homing) && (mobj->target->player->pflags & PF_SHIELDABILITY)) in P_MobjSceneryThink()
7615 && mobj->target->player->pflags & PF_SHIELDABILITY in P_MobjSceneryThink()
7632 && */ (mobj->target->player->pflags & PF_SHIELDABILITY)) in P_MobjSceneryThink()
7642 mobj->target->player->pflags &= ~PF_SHIELDABILITY; // prevent eternal whoosh in P_MobjSceneryThink()
7654 && mobj->target->player->pflags & PF_SHIELDABILITY in P_MobjSceneryThink()
7673 if (mobj->target->player->pflags & PF_SHIELDABILITY in P_MobjSceneryThink()
7699 && (mobj->target->player->pflags & PF_SHIELDABILITY)) in P_MobjSceneryThink()
7705 mobj->target->player->pflags &= ~PF_SHIELDABILITY; // prevent eternal spark in P_MobjSceneryThink()
H A Dp_map.c1578 …>powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL) && (tmthing->player->pflags & PF_SHIELDABILITY))) in PIT_CheckThing()
1581 …r->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL) && (thing->player->pflags & PF_SHIELDABILITY))) in PIT_CheckThing()
1672 …| (player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (player->pflags & PF_SHIELDABILITY) in PIT_CheckThing()
H A Dp_inter.c372 …| (player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (player->pflags & PF_SHIELDABILITY) in P_TouchSpecialThing()
1985 …>powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL && (inflictor->player->pflags & PF_SHIELDABILITY)) in P_HitDeathMessages()
H A Dst_stuff.c548 V_DrawDebugFlag(((stplyr->pflags & PF_SHIELDABILITY) ? V_GREENMAP : V_REDMAP), "SH"); in ST_drawDebugInfo()