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Searched refs:PHYSICAL_DAMAGE (Results 1 – 14 of 14) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dgods.cpp213 PLAYER->ReceiveDamage(0, 10, PHYSICAL_DAMAGE, HEAD, RAND() & 7); in PrayBadEffect()
594 Char->ReceiveDamage(0, 20 + RAND() % 21, PHYSICAL_DAMAGE, HEAD|TORSO, 8, true); in PrayGoodEffect()
599 Square->GetStack()->ReceiveDamage(0, 10 + RAND() % 41, PHYSICAL_DAMAGE); in PrayGoodEffect()
619 MonsterHere->ReceiveDamage(0, 10 + RAND() % 10, PHYSICAL_DAMAGE, HEAD|TORSO, 8, true); in PrayGoodEffect()
621 Square->GetStack()->ReceiveDamage(0, 10 + RAND() % 10, PHYSICAL_DAMAGE); in PrayGoodEffect()
1163 PLAYER->ReceiveDamage(0, 2 + RAND() % 7, PHYSICAL_DAMAGE, HEAD); in PrayBadEffect()
1494 PLAYER->ReceiveDamage(0, 1 + RAND() % 30, PHYSICAL_DAMAGE, ALL, RAND() & 7); in PrayBadEffect()
H A Dmiscitem.cpp269 Square->GetStack()->ReceiveDamage(0, 10 + RAND() % 41, PHYSICAL_DAMAGE); in FinishReading()
291 Square->GetStack()->ReceiveDamage(0, 10 + RAND() % 10, PHYSICAL_DAMAGE); in FinishReading()
527 Stepper->ReceiveDamage(0, 1 + RAND() % 3, PHYSICAL_DAMAGE, LEGS); in StepOnEffect()
945 Stepper->ReceiveDamage(0, 1 + (RAND() & 1), PHYSICAL_DAMAGE, ALL&~LEGS); in StepOnEffect()
1009 || (Type & (PHYSICAL_DAMAGE|SOUND) && WillExplode(0))) in ReceiveDamage()
1489 Victim->ReceiveBodyPartDamage(0, GetBaseTrapDamage(), PHYSICAL_DAMAGE, in TryToUnStick()
1512 Victim->ReceiveBodyPartDamage(0, GetBaseTrapDamage() << 1, PHYSICAL_DAMAGE, in TryToUnStick()
1585 Stepper->ReceiveBodyPartDamage(0, GetBaseTrapDamage() << 1, PHYSICAL_DAMAGE, in StepOnEffect()
2115 if(Type & (PHYSICAL_DAMAGE|SOUND|ENERGY)) in ReceiveDamage()
2607 if(!IsBroken() && Type & PHYSICAL_DAMAGE && Damage) in ReceiveDamage()
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H A Dlsquare.cpp1866 GetStack()->ReceiveDamage(Explosion->Terrorist, Damage >> 1, PHYSICAL_DAMAGE); in GetHitByExplosion()
1869 ReceiveTrapDamage(Explosion->Terrorist, Damage >> 1, PHYSICAL_DAMAGE); in GetHitByExplosion()
1875 GetOLTerrain()->ReceiveDamage(Explosion->Terrorist, Damage >> 1, PHYSICAL_DAMAGE); in GetHitByExplosion()
2071 GetStack()->ReceiveDamage(0, 5 + RAND() % 10, PHYSICAL_DAMAGE); in ReceiveEarthQuakeDamage()
2072 ReceiveTrapDamage(0, 5 + RAND() % 10, PHYSICAL_DAMAGE); in ReceiveEarthQuakeDamage()
2076 GetOLTerrain()->ReceiveDamage(0, 5 + RAND() % 10, PHYSICAL_DAMAGE); in ReceiveEarthQuakeDamage()
H A Dlterras.cpp16 …tByItem(character* Thrower, item*, int Damage) { ReceiveDamage(Thrower, Damage, PHYSICAL_DAMAGE); } in HasBeenHitByItem()
31 …tByItem(character* Thrower, item*, int Damage) { ReceiveDamage(Thrower, Damage, PHYSICAL_DAMAGE); } in HasBeenHitByItem()
H A Ditem.cpp259 … ReceiveDamage(Thrower, int(sqrt(GetWeight() * RangeLeft) / 10), THROW|PHYSICAL_DAMAGE, Direction); in Fly()
660 case PHYSICAL_DAMAGE: return GetStrengthValue(); in GetResistance()
910 if(CanBeBroken() && !IsBroken() && Type & (PHYSICAL_DAMAGE|SOUND|ENERGY|ACID)) in ReceiveDamage()
H A Dchar.cpp877 PHYSICAL_DAMAGE, BodyPart, in TakeHit()
892 Weapon->ReceiveDamage(Enemy, TrueDamage - DoneDamage, PHYSICAL_DAMAGE); in TakeHit()
959 if(BodyPart && (BodyPart->GetHP() != 1 || BodyPart->CanBeSevered(PHYSICAL_DAMAGE))) in ChooseBodyPartToReceiveHit()
3949 ReceiveDamage(GuiltyGuy, 1 + RAND() % 5, PHYSICAL_DAMAGE, HEAD); in FallTo()
5108 case PHYSICAL_DAMAGE: in AllowDamageTypeBloodSpill()
5521 case PHYSICAL_DAMAGE: in GetResistance()
6334 case PHYSICAL_DAMAGE: in DamageTypeAffectsInventory()
6391 Blocker->ReceiveDamage(this, Damage, PHYSICAL_DAMAGE); in CheckForBlockWithArm()
6396 Weapon->ReceiveDamage(Enemy, Damage - NewDamage, PHYSICAL_DAMAGE); in CheckForBlockWithArm()
9518 Entry << BodyPart->GetTotalResistance(PHYSICAL_DAMAGE); in AddDefenceInfo()
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H A Dnonhuman.cpp111 ByStander->DamageAllItems(this, RAND() % 36 + RAND() % 36, PHYSICAL_DAMAGE); in Hit()
116 Square->GetStack()->ReceiveDamage(this, RAND() % 36 + RAND() % 36, PHYSICAL_DAMAGE, in Hit()
1797 …Enemy->ReceiveBodyPartDamage(this, 1 + (RAND() & 1), PHYSICAL_DAMAGE, BodyPart->GetBodyPartIndex(), in SpecialBodyDefenceEffect()
H A Dhuman.cpp2195 if(!(Type & PHYSICAL_DAMAGE)) in GetGlobalResistance()
6858 Char->ReceiveDamage(0, 20 + RAND() % 21, PHYSICAL_DAMAGE, HEAD|TORSO, 8, true); in CreateCorpse()
6863 Square->GetStack()->ReceiveDamage(0, 10 + RAND() % 41, PHYSICAL_DAMAGE); in CreateCorpse()
6883 MonsterHere->ReceiveDamage(0, 10 + RAND() % 10, PHYSICAL_DAMAGE, HEAD|TORSO, 8, true); in CreateCorpse()
6885 Square->GetStack()->ReceiveDamage(0, 10 + RAND() % 10, PHYSICAL_DAMAGE); in CreateCorpse()
H A Dstack.cpp240 ReceiveDamage(Kicker, KickDamage, PHYSICAL_DAMAGE, Direction); in BeKicked()
H A Dcmdcraft.cpp2172 …itWeaker->ReceiveDamage(rpd.rc.H(), (int)dmg, THROW|PHYSICAL_DAMAGE); //based on item::Fly() "brea… in work()
3631 itSpawn->ReceiveDamage(rpd.rc.H(), lDmg, PHYSICAL_DAMAGE); in SpawnItem()
H A Dbodypart.cpp1536 int TotalResistance = GetTotalResistance(PHYSICAL_DAMAGE); in GetTimeToDie()
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h173 #define PHYSICAL_DAMAGE 1 macro
H A Ddefinesvalidator.h6699 #ifdef PHYSICAL_DAMAGE // DO NOT MODIFY! in Validate()
6701 bsB = PHYSICAL_DAMAGE; in Validate()
6703 …value 1 from .dat file mismatches hardcoded c++ define value of " << PHYSICAL_DAMAGE << "!" << std… in Validate()
/dports/games/ivan/ivan-059/Script/
H A Ddefine.dat89 #define PHYSICAL_DAMAGE 1