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Searched refs:PHY_FLOAT (Results 1 – 25 of 133) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
56 materialType = PHY_FLOAT; in getLockedMaterialBase()
76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtHeightfieldTerrainShape.cpp27 /*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_FLOAT, in btHeightfieldTerrainShape()
70 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape()
83 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
85 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape()
110 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_DOUBLE || hdt != PHY_SHORT); // && "B… in initialize()
197 case PHY_FLOAT: in getRawHeightFieldValue()
H A DbtStridingMeshInterface.cpp52 case PHY_FLOAT: in InternalProcessAllTriangles()
166 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles()
325 case PHY_FLOAT: in serialize()
366 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
56 materialType = PHY_FLOAT; in getLockedMaterialBase()
76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtStridingMeshInterface.cpp52 case PHY_FLOAT: in InternalProcessAllTriangles()
166 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles()
325 case PHY_FLOAT: in serialize()
366 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
58 materialType = PHY_FLOAT; in getLockedMaterialBase()
78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtHeightfieldTerrainShape.cpp40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize()
157 case PHY_FLOAT: in getRawHeightFieldValue()
H A DbtStridingMeshInterface.cpp54 case PHY_FLOAT: in InternalProcessAllTriangles()
169 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles()
326 case PHY_FLOAT: in serialize()
367 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
58 materialType = PHY_FLOAT; in getLockedMaterialBase()
78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtStridingMeshInterface.cpp54 case PHY_FLOAT: in InternalProcessAllTriangles()
139 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles()
278 case PHY_FLOAT: in serialize()
319 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
H A DbtHeightfieldTerrainShape.cpp40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize()
157 case PHY_FLOAT: in getRawHeightFieldValue()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
56 materialType = PHY_FLOAT; in getLockedMaterialBase()
76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtStridingMeshInterface.cpp52 case PHY_FLOAT: in InternalProcessAllTriangles()
166 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles()
325 case PHY_FLOAT: in serialize()
366 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
56 materialType = PHY_FLOAT; in getLockedMaterialBase()
76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtHeightfieldTerrainShape.cpp34 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
58 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT); // && "Bad height data type e… in initialize()
139 case PHY_FLOAT: in getRawHeightFieldValue()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
58 materialType = PHY_FLOAT; in getLockedMaterialBase()
78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtHeightfieldTerrainShape.cpp40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
68 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT);// && "Bad height data type enu… in initialize()
154 case PHY_FLOAT: in getRawHeightFieldValue()
H A DbtStridingMeshInterface.cpp54 case PHY_FLOAT: in InternalProcessAllTriangles()
169 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles()
328 case PHY_FLOAT: in serialize()
369 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
56 materialType = PHY_FLOAT; in getLockedMaterialBase()
76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtHeightfieldTerrainShape.cpp27 /*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_FLOAT, in btHeightfieldTerrainShape()
70 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape()
83 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
85 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape()
110 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_DOUBLE || hdt != PHY_SHORT); // && "B… in initialize()
197 case PHY_FLOAT: in getRawHeightFieldValue()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
58 materialType = PHY_FLOAT; in getLockedMaterialBase()
78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtHeightfieldTerrainShape.cpp40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize()
156 case PHY_FLOAT: in getRawHeightFieldValue()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
58 materialType = PHY_FLOAT; in getLockedMaterialBase()
78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
H A DbtHeightfieldTerrainShape.cpp40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape()
69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize()
157 case PHY_FLOAT: in getRawHeightFieldValue()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtTriangleIndexVertexMaterialArray.cpp33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray()
56 materialType = PHY_FLOAT; in getLockedMaterialBase()
76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()

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