/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 56 materialType = PHY_FLOAT; in getLockedMaterialBase() 76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btHeightfieldTerrainShape.cpp | 27 /*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_FLOAT, in btHeightfieldTerrainShape() 70 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape() 83 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 85 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape() 110 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_DOUBLE || hdt != PHY_SHORT); // && "B… in initialize() 197 case PHY_FLOAT: in getRawHeightFieldValue()
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H A D | btStridingMeshInterface.cpp | 52 case PHY_FLOAT: in InternalProcessAllTriangles() 166 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles() 325 case PHY_FLOAT: in serialize() 366 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 56 materialType = PHY_FLOAT; in getLockedMaterialBase() 76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btStridingMeshInterface.cpp | 52 case PHY_FLOAT: in InternalProcessAllTriangles() 166 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles() 325 case PHY_FLOAT: in serialize() 366 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 58 materialType = PHY_FLOAT; in getLockedMaterialBase() 78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btHeightfieldTerrainShape.cpp | 40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize() 157 case PHY_FLOAT: in getRawHeightFieldValue()
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H A D | btStridingMeshInterface.cpp | 54 case PHY_FLOAT: in InternalProcessAllTriangles() 169 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles() 326 case PHY_FLOAT: in serialize() 367 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 58 materialType = PHY_FLOAT; in getLockedMaterialBase() 78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btStridingMeshInterface.cpp | 54 case PHY_FLOAT: in InternalProcessAllTriangles() 139 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles() 278 case PHY_FLOAT: in serialize() 319 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
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H A D | btHeightfieldTerrainShape.cpp | 40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize() 157 case PHY_FLOAT: in getRawHeightFieldValue()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 56 materialType = PHY_FLOAT; in getLockedMaterialBase() 76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btStridingMeshInterface.cpp | 52 case PHY_FLOAT: in InternalProcessAllTriangles() 166 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles() 325 case PHY_FLOAT: in serialize() 366 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 56 materialType = PHY_FLOAT; in getLockedMaterialBase() 76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btHeightfieldTerrainShape.cpp | 34 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 58 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT); // && "Bad height data type e… in initialize() 139 case PHY_FLOAT: in getRawHeightFieldValue()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 58 materialType = PHY_FLOAT; in getLockedMaterialBase() 78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btHeightfieldTerrainShape.cpp | 40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 68 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT);// && "Bad height data type enu… in initialize() 154 case PHY_FLOAT: in getRawHeightFieldValue()
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H A D | btStridingMeshInterface.cpp | 54 case PHY_FLOAT: in InternalProcessAllTriangles() 169 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in InternalProcessAllTriangles() 328 case PHY_FLOAT: in serialize() 369 btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE)); in serialize()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 56 materialType = PHY_FLOAT; in getLockedMaterialBase() 76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btHeightfieldTerrainShape.cpp | 27 /*heightScale=*/1, minHeight, maxHeight, upAxis, PHY_FLOAT, in btHeightfieldTerrainShape() 70 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape() 83 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 85 if (hdt == PHY_FLOAT) hdt = PHY_DOUBLE; in btHeightfieldTerrainShape() 110 …btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_DOUBLE || hdt != PHY_SHORT); // && "B… in initialize() 197 case PHY_FLOAT: in getRawHeightFieldValue()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 58 materialType = PHY_FLOAT; in getLockedMaterialBase() 78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btHeightfieldTerrainShape.cpp | 40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize() 156 case PHY_FLOAT: in getRawHeightFieldValue()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 34 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 58 materialType = PHY_FLOAT; in getLockedMaterialBase() 78 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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H A D | btHeightfieldTerrainShape.cpp | 40 PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR; in btHeightfieldTerrainShape() 69 btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT && in initialize() 157 case PHY_FLOAT: in getRawHeightFieldValue()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btTriangleIndexVertexMaterialArray.cpp | 33 mat.m_materialType = PHY_FLOAT; in btTriangleIndexVertexMaterialArray() 56 materialType = PHY_FLOAT; in getLockedMaterialBase() 76 materialType = PHY_FLOAT; in getLockedReadOnlyMaterialBase()
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