Searched refs:PIF_Removed (Results 1 – 2 of 2) sorted by relevance
49 PIF_Removed = 1 << 2, // player has been removed enumerator65 …PIF_SyncFlags = PIF_Joined | PIF_Removed | PIF_HasRes | PIF_InScenarioFile | PIF_JoinedForSavegame…68 …PIF_SavegameTakeoverFlags = PIF_Joined | PIF_Removed | PIF_JoinIssued | PIF_AttributesFixed | PIF_…164 bool IsRemoved() const { return !!(dwFlags & PIF_Removed); } in IsRemoved()166 …bool IsJoined() const { return HasJoined() && !(dwFlags & PIF_Removed); } // return whether player… in IsJoined()168 …bool HasJoinPending() const { return !(dwFlags & (PIF_Joined | PIF_Removed)); } // return whether … in HasJoinPending()
183 { "Removed", PIF_Removed }, in CompileFunc()237 if (dwFlags & PIF_Removed) in CompileFunc()344 dwFlags |= PIF_Joined | PIF_Removed; in SetRemoved()