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Searched refs:PLAYER (Results 1 – 25 of 1224) sorted by relevance

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/dports/games/ivan/ivan-059/Main/Source/
H A Dgods.cpp137 PLAYER->Move(game::GetCurrentLevel()->GetRandomSquare(PLAYER), true); in PrayGoodEffect()
255 if(PLAYER->IsBurning()) in PrayGoodEffect()
387 if(PLAYER->IsBurnt()) in PrayGoodEffect()
400 PLAYER->RestoreStamina(); in PrayGoodEffect()
409 PLAYER->EditNP(-100000 / Max(PLAYER->GetAttribute(WISDOM), 1)); in PrayBadEffect()
507 if(PLAYER->IsBurning() || PLAYER->PossessesItem(&item::IsOnFire)) in PrayGoodEffect()
822 PLAYER->RestoreStamina(); in PrayGoodEffect()
956 PLAYER->SetMoney(PLAYER->GetMoney() + (PLAYER->GetAttribute(WISDOM) * 2)); in PrayGoodEffect()
1197 if(PLAYER->StateIsActivated(LEPROSY) && !PLAYER->IsImmuneToLeprosy()) in PrayGoodEffect()
1277 PLAYER->GetPos(), PLAYER->GetESPRange()); in PrayGoodEffect()
[all …]
H A Dgod.cpp29 if(!TryToAttachBodyPart(PLAYER) && !TryToHardenBodyPart(PLAYER)) in Pray()
35 PLAYER->EditExperience(WISDOM, 200, 1 << 10); in Pray()
56 PLAYER->GetStack()->AddItem(Gift); in Pray()
80 PLAYER->EditExperience(WISDOM, -50, 1 << 10); in Pray()
87 if(!TryToAttachBodyPart(PLAYER) && !TryToHardenBodyPart(PLAYER)) in Pray()
93 PLAYER->EditExperience(WISDOM, -50, 1 << 10); in Pray()
102 PLAYER->EditExperience(WISDOM, -100, 1 << 11); in Pray()
197 if(PLAYER->GetVirtualHead()) in PlayerVomitedOnAltar()
208 PLAYER->SpillFluid(0, Liquid); in PlayerVomitedOnAltar()
323 if(!Sacrifice->IsDestroyable(PLAYER)) in ReceiveOffer()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dplayer.h82 struct PLAYER struct
220 void playerResetPosture(PLAYER* pPlayer);
222 extern PLAYER gPlayer[kMaxPlayers];
223 extern PLAYER *gMe, *gView;
269 void powerupClear(PLAYER *pPlayer);
277 void packPrevItem(PLAYER *pPlayer);
278 void packNextItem(PLAYER *pPlayer);
285 void playerReset(PLAYER *pPlayer);
292 void CheckPickUp(PLAYER *pPlayer);
298 void playerFrag(PLAYER *pKiller, PLAYER *pVictim);
[all …]
H A Dweapon.h34 void WeaponDraw(PLAYER *pPlayer, int a2, int a3, int a4, int a5);
35 void WeaponRaise(PLAYER *pPlayer);
36 void WeaponLower(PLAYER *pPlayer);
37 char WeaponUpgrade(PLAYER *pPlayer, char newWeapon);
38 void WeaponProcess(PLAYER *pPlayer);
39 void WeaponUpdateState(PLAYER* pPlayer);
41 void StartQAV(PLAYER* pPlayer, int nWeaponQAV, int a3 = -1, char a4 = 0);
/dports/games/edge/Edge-1.35-source/data/doom/
H A Dlines.ddf25 ACTIVATORS=PLAYER;
35 ACTIVATORS=PLAYER;
58 ACTIVATORS=PLAYER;
69 ACTIVATORS=PLAYER;
83 ACTIVATORS=PLAYER;
95 ACTIVATORS=PLAYER;
108 ACTIVATORS=PLAYER;
138 ACTIVATORS=PLAYER;
146 ACTIVATORS=PLAYER;
154 ACTIVATORS=PLAYER;
[all …]
/dports/games/edge/Edge-1.35/doom_ddf/
H A Dlines.ddf25 ACTIVATORS=PLAYER;
35 ACTIVATORS=PLAYER;
58 ACTIVATORS=PLAYER;
69 ACTIVATORS=PLAYER;
83 ACTIVATORS=PLAYER;
95 ACTIVATORS=PLAYER;
108 ACTIVATORS=PLAYER;
138 ACTIVATORS=PLAYER;
146 ACTIVATORS=PLAYER;
154 ACTIVATORS=PLAYER;
[all …]
/dports/games/aklabeth/aklabeth-1.0/src/
H A Daklabeth.h59 void PLAYERInit(PLAYER *); /* PLAYER.C prototyping */
60 void PLAYERDebug(PLAYER *);
61 void PLAYERDemo(PLAYER *);
62 void PLAYERCharacter(PLAYER *);
63 void PLAYERInv(PLAYER *);
65 void DEADCode(PLAYER *); /* DEAD.C prototyping */
75 void TOWNEnter(WORLDMAP *,PLAYER *); /* TOWN.C prototyping */
79 void WORLDCreate(PLAYER *,WORLDMAP *); /* WORLD.C prototyping */
80 void WORLDDraw(PLAYER *,WORLDMAP *,int);
91 void MOVEEnterExit(WORLDMAP *,PLAYER *,DUNGEONMAP *);
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/dports/games/megamario/MegaMario_v1.7_full/src/
H A Denemy.cpp57 else if(PLAYER->x+40 >= x && PLAYER->x <= x+W) in update()
59 if(PLAYER->y+PLAYER->H >= y && PLAYER->y+PLAYER->H <= y+H/2) in update()
115 if(PLAYER->x+38 >= x && PLAYER->x+38 <= x+(W/2)) in playerTouchRight()
117 if(PLAYER->y+PLAYER->H >= y+(H/2) && PLAYER->y<=y+H) in playerTouchRight()
124 if(PLAYER->x >=x+W/2 && PLAYER->x <= x+(W)) in playerTouchLeft()
126 if(PLAYER->y+PLAYER->H >= y+(H/2) && PLAYER->y<=y+H) in playerTouchLeft()
H A Dfirecircle.cpp37 if(collision(&PLAYER->rect,&rect)) in update()
38 if(!PLAYER->stat) in update()
39 PLAYER->die(); in update()
41 PLAYER->changeStat(0); in update()
115 if(PLAYER->x+40 >= bullet_x && PLAYER->x <= bullet_x+40) in update()
117 if(PLAYER->y+PLAYER->H >= bullet_y && PLAYER->y+PLAYER->H <= bullet_y+25/2) in update()
121 PLAYER->y_speed=-10; in update()
128 if(collision(&PLAYER->rect,&tmp_rect)) in update()
129 if(!PLAYER->stat) in update()
130 PLAYER->die(); in update()
[all …]
H A Dlevels.cpp113 PLAYER->y-=60; in loadLevel()
115 PLAYER->x-=60; in loadLevel()
117 PLAYER->x+=60; in loadLevel()
119 PLAYER->y+=60; in loadLevel()
126 PLAYER->y+=2; in loadLevel()
128 PLAYER->x+=2; in loadLevel()
130 PLAYER->x-=2; in loadLevel()
132 PLAYER->y-=2; in loadLevel()
431 SCORE->init(PLAYER->x,PLAYER->y,(380+(CASTLE.y-PLAYER->y))*10); in castlelation()
444 PLAYER->y+=2; in castlelation()
[all …]
H A Dflybrett.cpp49 if(PLAYER->JUMPcount==400) in update()
50 if(pointCollision(&tmp_rect,PLAYER->x+20-cam_x,PLAYER->y+PLAYER->H-cam_y)) in update()
52 PLAYER->y = y - PLAYER->H; in update()
53 PLAYER->touch_now = 1; in update()
54 PLAYER->y_speed = -1; in update()
56 PLAYER->y+=10; in update()
H A Dbowser.cpp78 if(!PLAYER->stat) in update()
79 PLAYER->die(); in update()
81 PLAYER->changeStat(0); in update()
83 if(PLAYER->x > x - 3000) in update()
150 if(!PLAYER->stat) in update()
151 PLAYER->die(); in update()
153 PLAYER->changeStat(0); in update()
172 if(!PLAYER->stat) in update()
173 PLAYER->die(); in update()
175 PLAYER->changeStat(0); in update()
[all …]
/dports/games/atanks/atanks-6.5/src/
H A Dplayer.h39 class PLAYER; variable
61 class PLAYER
70 explicit PLAYER ();
71 ~PLAYER ();
74 PLAYER(const PLAYER&) =delete;
75 PLAYER &operator=(const PLAYER&) =delete;
145 PLAYER* revenge = nullptr;
232 PLAYER* player = nullptr;
243 void copy_from(PLAYER* source);
246 void write_back(PLAYER* target = nullptr);
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/dports/games/dreamchess/dreamchess-0.3.0/dreamer/src/
H A Dmove.c73 …if (board->bitboard[ALL + PLAYER] & square_bit[dest]) …
79 …if (board->bitboard[ALL + OPPONENT(PLAYER)] & square_bit[dest]) { …
83 … if (piece == KING + OPPONENT(PLAYER)) \
86 … *move++ = MOVE(PIECE + PLAYER, source, dest, CAPTURE_MOVE, piece); \
92 … *move++ = MOVE(PIECE + PLAYER, source, dest, NORMAL_MOVE, 0); \
181 *move++ = MOVE(PAWN + PLAYER, source, dest, NORMAL_MOVE, 0); \
208 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE, piece); \
210 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE | PROMOTION_MOVE_QUEEN, piece); \
211 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE | PROMOTION_MOVE_ROOK, piece); \
212 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE | PROMOTION_MOVE_BISHOP, piece); \
[all …]
/dports/audio/mous/mous-2.0.1/apps/cli/
H A Dplay.cc22 static Player PLAYER; variable
36 if (PLAYER.Status() != PlayerStatus::Closed) in on_finished()
37 PLAYER.Close(); in on_finished()
38 PLAYER.Open(item.url); in on_finished()
40 PLAYER.Play(item.msBeg, item.msEnd); in on_finished()
42 PLAYER.Play(); in on_finished()
54 PLAYER.SigFinished()->Connect(&on_finished); in cmd_play()
56 PLAYER.RegisterDecoderPlugin(ctx.decoderPlugins); in cmd_play()
106 uint64_t ms = PLAYER.OffsetMs(); in cmd_play()
107 int32_t rate = PLAYER.BitRate(); in cmd_play()
[all …]
/dports/audio/exaile/exaile-4.1.1/xl/
H A Dxldbus.py338 player.PLAYER.set_volume(player.PLAYER.get_volume() + value)
350 player.PLAYER.set_volume(0)
365 player.PLAYER.seek(value)
383 player.PLAYER.stop()
410 player.PLAYER.pause()
419 if player.PLAYER.is_stopped():
422 player.PLAYER.toggle_pause()
458 progress = player.PLAYER.get_time()
471 return str(player.PLAYER.get_volume())
602 if player.PLAYER.is_stopped():
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/dports/net-p2p/eiskaltdcpp-cli/eiskaltdcpp-2.2.10/data/examples/
H A Dmpris_now_playing.en_US.sh33 PLAYER=''
42 PLAYER="${P}"
52 case ${PLAYER} in
54 PLAYER="Amarok"
57 PLAYER="Audacious2"
60 PLAYER="Dragon Player"
63 PLAYER="VLC"
66 PLAYER="Clementine"
/dports/net-p2p/eiskaltdcpp-daemon/eiskaltdcpp-2.2.10/data/examples/
H A Dmpris_now_playing.en_US.sh33 PLAYER=''
42 PLAYER="${P}"
52 case ${PLAYER} in
54 PLAYER="Amarok"
57 PLAYER="Audacious2"
60 PLAYER="Dragon Player"
63 PLAYER="VLC"
66 PLAYER="Clementine"
/dports/net-p2p/eiskaltdcpp-lib/eiskaltdcpp-2.2.10/data/examples/
H A Dmpris_now_playing.en_US.sh33 PLAYER=''
42 PLAYER="${P}"
52 case ${PLAYER} in
54 PLAYER="Amarok"
57 PLAYER="Audacious2"
60 PLAYER="Dragon Player"
63 PLAYER="VLC"
66 PLAYER="Clementine"
/dports/net-p2p/eiskaltdcpp-gtk/eiskaltdcpp-2.2.10/data/examples/
H A Dmpris_now_playing.en_US.sh33 PLAYER=''
42 PLAYER="${P}"
52 case ${PLAYER} in
54 PLAYER="Amarok"
57 PLAYER="Audacious2"
60 PLAYER="Dragon Player"
63 PLAYER="VLC"
66 PLAYER="Clementine"
/dports/net-p2p/eiskaltdcpp-data/eiskaltdcpp-2.2.10/data/examples/
H A Dmpris_now_playing.en_US.sh33 PLAYER=''
42 PLAYER="${P}"
52 case ${PLAYER} in
54 PLAYER="Amarok"
57 PLAYER="Audacious2"
60 PLAYER="Dragon Player"
63 PLAYER="VLC"
66 PLAYER="Clementine"
/dports/audio/exaile/exaile-4.1.1/xlgui/
H A Dtray.py58 playback.PlayPauseMenuItem('playback-playpause', player.PLAYER, after=[])
91 current = player.PLAYER.current
136 self.tooltip = TrackToolTip(self, player.PLAYER)
167 self.on_playback_change_state, 'playback_player_end', player.PLAYER
170 self.on_playback_change_state, 'playback_track_start', player.PLAYER
176 self.on_playback_change_state, 'playback_error', player.PLAYER
184 self.on_playback_change_state, 'playback_player_end', player.PLAYER
193 self.on_playback_change_state, 'playback_error', player.PLAYER
201 if player.PLAYER.current is None:
204 elif player.PLAYER.is_paused():
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/zx/demo_sp1/BlackStar/src/
H A Dmain.c370 …MoveSprPix(sprites[PLAYER].s, &cr, sprites[PLAYER].sprite + sprites[PLAYER].frame * 8 * 12, 8 + sp… in update_player()
778 sprites[PLAYER].x = 15 * 8; in run_play()
779 sprites[PLAYER].y = 20 * 8; in run_play()
780 sprites[PLAYER].frame = 0; in run_play()
781 sprites[PLAYER].delay = 0; in run_play()
782 sprites[PLAYER].sprite = player; in run_play()
806 sprites[PLAYER].x -= 4; in run_play()
807 sprites[PLAYER].frame = 2; in run_play()
817 sprites[PLAYER].x += 4; in run_play()
831 add_bullet(ST_BULLET, sprites[PLAYER].x + 4, sprites[PLAYER].y - 2); in run_play()
[all …]
/dports/audio/exaile/exaile-4.1.1/plugins/alarmclock/
H A D__init__.py31 player.PLAYER.set_volume(max_volume)
103 player.PLAYER.set_volume(max_volume)
105 if not player.PLAYER.is_playing():
106 if player.PLAYER.is_paused():
107 player.PLAYER.unpause()
108 elif player.PLAYER.current is not None:
109 player.PLAYER.play(player.PLAYER.current)
123 player.PLAYER.is_paused()
124 or not player.PLAYER.is_playing()
136 player.PLAYER.set_volume(max_volume)
[all …]
/dports/audio/exaile/exaile-4.1.1/plugins/keybinder/
H A D__init__.py86 def start_stop_playback(PLAYER, QUEUE): argument
88 if PLAYER.is_paused() or PLAYER.is_playing():
89 PLAYER.toggle_pause()
95 from xl.player import PLAYER, QUEUE
98 'XF86AudioPlay': lambda: start_stop_playback(PLAYER, QUEUE),
99 'XF86AudioStop': PLAYER.stop,
102 'XF86AudioPause': PLAYER.toggle_pause,
104 'XF86AudioRewind': lambda: PLAYER.seek(0),

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