/dports/games/ivan/ivan-059/Main/Source/ |
H A D | gods.cpp | 137 PLAYER->Move(game::GetCurrentLevel()->GetRandomSquare(PLAYER), true); in PrayGoodEffect() 255 if(PLAYER->IsBurning()) in PrayGoodEffect() 387 if(PLAYER->IsBurnt()) in PrayGoodEffect() 400 PLAYER->RestoreStamina(); in PrayGoodEffect() 409 PLAYER->EditNP(-100000 / Max(PLAYER->GetAttribute(WISDOM), 1)); in PrayBadEffect() 507 if(PLAYER->IsBurning() || PLAYER->PossessesItem(&item::IsOnFire)) in PrayGoodEffect() 822 PLAYER->RestoreStamina(); in PrayGoodEffect() 956 PLAYER->SetMoney(PLAYER->GetMoney() + (PLAYER->GetAttribute(WISDOM) * 2)); in PrayGoodEffect() 1197 if(PLAYER->StateIsActivated(LEPROSY) && !PLAYER->IsImmuneToLeprosy()) in PrayGoodEffect() 1277 PLAYER->GetPos(), PLAYER->GetESPRange()); in PrayGoodEffect() [all …]
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H A D | god.cpp | 29 if(!TryToAttachBodyPart(PLAYER) && !TryToHardenBodyPart(PLAYER)) in Pray() 35 PLAYER->EditExperience(WISDOM, 200, 1 << 10); in Pray() 56 PLAYER->GetStack()->AddItem(Gift); in Pray() 80 PLAYER->EditExperience(WISDOM, -50, 1 << 10); in Pray() 87 if(!TryToAttachBodyPart(PLAYER) && !TryToHardenBodyPart(PLAYER)) in Pray() 93 PLAYER->EditExperience(WISDOM, -50, 1 << 10); in Pray() 102 PLAYER->EditExperience(WISDOM, -100, 1 << 11); in Pray() 197 if(PLAYER->GetVirtualHead()) in PlayerVomitedOnAltar() 208 PLAYER->SpillFluid(0, Liquid); in PlayerVomitedOnAltar() 323 if(!Sacrifice->IsDestroyable(PLAYER)) in ReceiveOffer() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | player.h | 82 struct PLAYER struct 220 void playerResetPosture(PLAYER* pPlayer); 222 extern PLAYER gPlayer[kMaxPlayers]; 223 extern PLAYER *gMe, *gView; 269 void powerupClear(PLAYER *pPlayer); 277 void packPrevItem(PLAYER *pPlayer); 278 void packNextItem(PLAYER *pPlayer); 285 void playerReset(PLAYER *pPlayer); 292 void CheckPickUp(PLAYER *pPlayer); 298 void playerFrag(PLAYER *pKiller, PLAYER *pVictim); [all …]
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H A D | weapon.h | 34 void WeaponDraw(PLAYER *pPlayer, int a2, int a3, int a4, int a5); 35 void WeaponRaise(PLAYER *pPlayer); 36 void WeaponLower(PLAYER *pPlayer); 37 char WeaponUpgrade(PLAYER *pPlayer, char newWeapon); 38 void WeaponProcess(PLAYER *pPlayer); 39 void WeaponUpdateState(PLAYER* pPlayer); 41 void StartQAV(PLAYER* pPlayer, int nWeaponQAV, int a3 = -1, char a4 = 0);
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/dports/games/edge/Edge-1.35-source/data/doom/ |
H A D | lines.ddf | 25 ACTIVATORS=PLAYER; 35 ACTIVATORS=PLAYER; 58 ACTIVATORS=PLAYER; 69 ACTIVATORS=PLAYER; 83 ACTIVATORS=PLAYER; 95 ACTIVATORS=PLAYER; 108 ACTIVATORS=PLAYER; 138 ACTIVATORS=PLAYER; 146 ACTIVATORS=PLAYER; 154 ACTIVATORS=PLAYER; [all …]
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/dports/games/edge/Edge-1.35/doom_ddf/ |
H A D | lines.ddf | 25 ACTIVATORS=PLAYER; 35 ACTIVATORS=PLAYER; 58 ACTIVATORS=PLAYER; 69 ACTIVATORS=PLAYER; 83 ACTIVATORS=PLAYER; 95 ACTIVATORS=PLAYER; 108 ACTIVATORS=PLAYER; 138 ACTIVATORS=PLAYER; 146 ACTIVATORS=PLAYER; 154 ACTIVATORS=PLAYER; [all …]
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/dports/games/aklabeth/aklabeth-1.0/src/ |
H A D | aklabeth.h | 59 void PLAYERInit(PLAYER *); /* PLAYER.C prototyping */ 60 void PLAYERDebug(PLAYER *); 61 void PLAYERDemo(PLAYER *); 62 void PLAYERCharacter(PLAYER *); 63 void PLAYERInv(PLAYER *); 65 void DEADCode(PLAYER *); /* DEAD.C prototyping */ 75 void TOWNEnter(WORLDMAP *,PLAYER *); /* TOWN.C prototyping */ 79 void WORLDCreate(PLAYER *,WORLDMAP *); /* WORLD.C prototyping */ 80 void WORLDDraw(PLAYER *,WORLDMAP *,int); 91 void MOVEEnterExit(WORLDMAP *,PLAYER *,DUNGEONMAP *); [all …]
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | enemy.cpp | 57 else if(PLAYER->x+40 >= x && PLAYER->x <= x+W) in update() 59 if(PLAYER->y+PLAYER->H >= y && PLAYER->y+PLAYER->H <= y+H/2) in update() 115 if(PLAYER->x+38 >= x && PLAYER->x+38 <= x+(W/2)) in playerTouchRight() 117 if(PLAYER->y+PLAYER->H >= y+(H/2) && PLAYER->y<=y+H) in playerTouchRight() 124 if(PLAYER->x >=x+W/2 && PLAYER->x <= x+(W)) in playerTouchLeft() 126 if(PLAYER->y+PLAYER->H >= y+(H/2) && PLAYER->y<=y+H) in playerTouchLeft()
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H A D | firecircle.cpp | 37 if(collision(&PLAYER->rect,&rect)) in update() 38 if(!PLAYER->stat) in update() 39 PLAYER->die(); in update() 41 PLAYER->changeStat(0); in update() 115 if(PLAYER->x+40 >= bullet_x && PLAYER->x <= bullet_x+40) in update() 117 if(PLAYER->y+PLAYER->H >= bullet_y && PLAYER->y+PLAYER->H <= bullet_y+25/2) in update() 121 PLAYER->y_speed=-10; in update() 128 if(collision(&PLAYER->rect,&tmp_rect)) in update() 129 if(!PLAYER->stat) in update() 130 PLAYER->die(); in update() [all …]
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H A D | levels.cpp | 113 PLAYER->y-=60; in loadLevel() 115 PLAYER->x-=60; in loadLevel() 117 PLAYER->x+=60; in loadLevel() 119 PLAYER->y+=60; in loadLevel() 126 PLAYER->y+=2; in loadLevel() 128 PLAYER->x+=2; in loadLevel() 130 PLAYER->x-=2; in loadLevel() 132 PLAYER->y-=2; in loadLevel() 431 SCORE->init(PLAYER->x,PLAYER->y,(380+(CASTLE.y-PLAYER->y))*10); in castlelation() 444 PLAYER->y+=2; in castlelation() [all …]
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H A D | flybrett.cpp | 49 if(PLAYER->JUMPcount==400) in update() 50 if(pointCollision(&tmp_rect,PLAYER->x+20-cam_x,PLAYER->y+PLAYER->H-cam_y)) in update() 52 PLAYER->y = y - PLAYER->H; in update() 53 PLAYER->touch_now = 1; in update() 54 PLAYER->y_speed = -1; in update() 56 PLAYER->y+=10; in update()
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H A D | bowser.cpp | 78 if(!PLAYER->stat) in update() 79 PLAYER->die(); in update() 81 PLAYER->changeStat(0); in update() 83 if(PLAYER->x > x - 3000) in update() 150 if(!PLAYER->stat) in update() 151 PLAYER->die(); in update() 153 PLAYER->changeStat(0); in update() 172 if(!PLAYER->stat) in update() 173 PLAYER->die(); in update() 175 PLAYER->changeStat(0); in update() [all …]
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/dports/games/atanks/atanks-6.5/src/ |
H A D | player.h | 39 class PLAYER; variable 61 class PLAYER 70 explicit PLAYER (); 71 ~PLAYER (); 74 PLAYER(const PLAYER&) =delete; 75 PLAYER &operator=(const PLAYER&) =delete; 145 PLAYER* revenge = nullptr; 232 PLAYER* player = nullptr; 243 void copy_from(PLAYER* source); 246 void write_back(PLAYER* target = nullptr); [all …]
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/dports/games/dreamchess/dreamchess-0.3.0/dreamer/src/ |
H A D | move.c | 73 …if (board->bitboard[ALL + PLAYER] & square_bit[dest]) … 79 …if (board->bitboard[ALL + OPPONENT(PLAYER)] & square_bit[dest]) { … 83 … if (piece == KING + OPPONENT(PLAYER)) \ 86 … *move++ = MOVE(PIECE + PLAYER, source, dest, CAPTURE_MOVE, piece); \ 92 … *move++ = MOVE(PIECE + PLAYER, source, dest, NORMAL_MOVE, 0); \ 181 *move++ = MOVE(PAWN + PLAYER, source, dest, NORMAL_MOVE, 0); \ 208 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE, piece); \ 210 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE | PROMOTION_MOVE_QUEEN, piece); \ 211 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE | PROMOTION_MOVE_ROOK, piece); \ 212 … *move++ = MOVE(PAWN + PLAYER, source, dest, CAPTURE_MOVE | PROMOTION_MOVE_BISHOP, piece); \ [all …]
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/dports/audio/mous/mous-2.0.1/apps/cli/ |
H A D | play.cc | 22 static Player PLAYER; variable 36 if (PLAYER.Status() != PlayerStatus::Closed) in on_finished() 37 PLAYER.Close(); in on_finished() 38 PLAYER.Open(item.url); in on_finished() 40 PLAYER.Play(item.msBeg, item.msEnd); in on_finished() 42 PLAYER.Play(); in on_finished() 54 PLAYER.SigFinished()->Connect(&on_finished); in cmd_play() 56 PLAYER.RegisterDecoderPlugin(ctx.decoderPlugins); in cmd_play() 106 uint64_t ms = PLAYER.OffsetMs(); in cmd_play() 107 int32_t rate = PLAYER.BitRate(); in cmd_play() [all …]
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/dports/audio/exaile/exaile-4.1.1/xl/ |
H A D | xldbus.py | 338 player.PLAYER.set_volume(player.PLAYER.get_volume() + value) 350 player.PLAYER.set_volume(0) 365 player.PLAYER.seek(value) 383 player.PLAYER.stop() 410 player.PLAYER.pause() 419 if player.PLAYER.is_stopped(): 422 player.PLAYER.toggle_pause() 458 progress = player.PLAYER.get_time() 471 return str(player.PLAYER.get_volume()) 602 if player.PLAYER.is_stopped(): [all …]
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/dports/net-p2p/eiskaltdcpp-cli/eiskaltdcpp-2.2.10/data/examples/ |
H A D | mpris_now_playing.en_US.sh | 33 PLAYER='' 42 PLAYER="${P}" 52 case ${PLAYER} in 54 PLAYER="Amarok" 57 PLAYER="Audacious2" 60 PLAYER="Dragon Player" 63 PLAYER="VLC" 66 PLAYER="Clementine"
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/dports/net-p2p/eiskaltdcpp-daemon/eiskaltdcpp-2.2.10/data/examples/ |
H A D | mpris_now_playing.en_US.sh | 33 PLAYER='' 42 PLAYER="${P}" 52 case ${PLAYER} in 54 PLAYER="Amarok" 57 PLAYER="Audacious2" 60 PLAYER="Dragon Player" 63 PLAYER="VLC" 66 PLAYER="Clementine"
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/dports/net-p2p/eiskaltdcpp-lib/eiskaltdcpp-2.2.10/data/examples/ |
H A D | mpris_now_playing.en_US.sh | 33 PLAYER='' 42 PLAYER="${P}" 52 case ${PLAYER} in 54 PLAYER="Amarok" 57 PLAYER="Audacious2" 60 PLAYER="Dragon Player" 63 PLAYER="VLC" 66 PLAYER="Clementine"
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/dports/net-p2p/eiskaltdcpp-gtk/eiskaltdcpp-2.2.10/data/examples/ |
H A D | mpris_now_playing.en_US.sh | 33 PLAYER='' 42 PLAYER="${P}" 52 case ${PLAYER} in 54 PLAYER="Amarok" 57 PLAYER="Audacious2" 60 PLAYER="Dragon Player" 63 PLAYER="VLC" 66 PLAYER="Clementine"
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/dports/net-p2p/eiskaltdcpp-data/eiskaltdcpp-2.2.10/data/examples/ |
H A D | mpris_now_playing.en_US.sh | 33 PLAYER='' 42 PLAYER="${P}" 52 case ${PLAYER} in 54 PLAYER="Amarok" 57 PLAYER="Audacious2" 60 PLAYER="Dragon Player" 63 PLAYER="VLC" 66 PLAYER="Clementine"
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/dports/audio/exaile/exaile-4.1.1/xlgui/ |
H A D | tray.py | 58 playback.PlayPauseMenuItem('playback-playpause', player.PLAYER, after=[]) 91 current = player.PLAYER.current 136 self.tooltip = TrackToolTip(self, player.PLAYER) 167 self.on_playback_change_state, 'playback_player_end', player.PLAYER 170 self.on_playback_change_state, 'playback_track_start', player.PLAYER 176 self.on_playback_change_state, 'playback_error', player.PLAYER 184 self.on_playback_change_state, 'playback_player_end', player.PLAYER 193 self.on_playback_change_state, 'playback_error', player.PLAYER 201 if player.PLAYER.current is None: 204 elif player.PLAYER.is_paused(): [all …]
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/zx/demo_sp1/BlackStar/src/ |
H A D | main.c | 370 …MoveSprPix(sprites[PLAYER].s, &cr, sprites[PLAYER].sprite + sprites[PLAYER].frame * 8 * 12, 8 + sp… in update_player() 778 sprites[PLAYER].x = 15 * 8; in run_play() 779 sprites[PLAYER].y = 20 * 8; in run_play() 780 sprites[PLAYER].frame = 0; in run_play() 781 sprites[PLAYER].delay = 0; in run_play() 782 sprites[PLAYER].sprite = player; in run_play() 806 sprites[PLAYER].x -= 4; in run_play() 807 sprites[PLAYER].frame = 2; in run_play() 817 sprites[PLAYER].x += 4; in run_play() 831 add_bullet(ST_BULLET, sprites[PLAYER].x + 4, sprites[PLAYER].y - 2); in run_play() [all …]
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/dports/audio/exaile/exaile-4.1.1/plugins/alarmclock/ |
H A D | __init__.py | 31 player.PLAYER.set_volume(max_volume) 103 player.PLAYER.set_volume(max_volume) 105 if not player.PLAYER.is_playing(): 106 if player.PLAYER.is_paused(): 107 player.PLAYER.unpause() 108 elif player.PLAYER.current is not None: 109 player.PLAYER.play(player.PLAYER.current) 123 player.PLAYER.is_paused() 124 or not player.PLAYER.is_playing() 136 player.PLAYER.set_volume(max_volume) [all …]
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/dports/audio/exaile/exaile-4.1.1/plugins/keybinder/ |
H A D | __init__.py | 86 def start_stop_playback(PLAYER, QUEUE): argument 88 if PLAYER.is_paused() or PLAYER.is_playing(): 89 PLAYER.toggle_pause() 95 from xl.player import PLAYER, QUEUE 98 'XF86AudioPlay': lambda: start_stop_playback(PLAYER, QUEUE), 99 'XF86AudioStop': PLAYER.stop, 102 'XF86AudioPause': PLAYER.toggle_pause, 104 'XF86AudioRewind': lambda: PLAYER.seek(0),
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