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Searched refs:PLAYER_FLAGS_BLUE_KEY (Results 1 – 20 of 20) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dplayer-flags.h49 #define PLAYER_FLAGS_BLUE_KEY PLAYER_FLAG::BLUE_KEY macro
/dports/games/d2x/d2x-0.2.5/main/
H A Dplayer.h37 #define PLAYER_FLAGS_BLUE_KEY 2 // Player has blue key macro
H A Dpowerup.c332 if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) in do_powerup()
338 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY; in do_powerup()
H A Dgauges.c1325 if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) { in hud_show_keys()
2341 if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) { in draw_keys()
2867 …bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_K… in sb_draw_keys()
2868 PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF ); in sb_draw_keys()
2878 …bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_K… in sb_draw_keys()
2879 PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF ); in sb_draw_keys()
H A Dgamecntl.c2270 … Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY; in FinalCheats()
2406 …if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYE… in do_cheat_menu()
H A Descort.c903 …else if (!(ConsoleObject->flags & PLAYER_FLAGS_BLUE_KEY) && (exists_in_mine(ConsoleObject->segnum,… in escort_set_goal_object()
H A Dwall.c1074 if (!(Players[playernum].flags & PLAYER_FLAGS_BLUE_KEY)) { in wall_hit_process()
H A Dmulti.c427 Players[i].flags &= ~(PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY); in multi_endlevel_score()
1521 …Players[Player_num].flags |= (PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY… in multi_do_death()
H A Dcollide.c2751 Players[playerobj->id].flags |= PLAYER_FLAGS_BLUE_KEY; in collide_player_and_powerup()
H A Dai2.c1772 return (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY); in ai_door_is_openable()
H A Dnetwork.c1738 …Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAY… in network_update_netgame()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dpowerup.cpp480 used = pick_up_key(0, 0, 15, player_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY, TXT_BLUE, id); in do_powerup()
H A Dgamecntl.cpp1806 player_info.powerup_flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY; in FinalCheats()
2036 … CHECK, "BLUE KEY", opt_key_blue, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY)) \
H A Dgauges.cpp1158 if (!(player_key_flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY))) in hud_show_keys()
1184 if (player_key_flags & PLAYER_FLAGS_BLUE_KEY) in hud_show_keys()
2538 draw_one_key(GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, GAUGE_BLUE_KEY, PLAYER_FLAGS_BLUE_KEY); in draw_all_cockpit_keys()
3006 draw_one_key(SB_GAUGE_KEYS_X, SB_GAUGE_BLUE_KEY_Y, SB_GAUGE_BLUE_KEY, PLAYER_FLAGS_BLUE_KEY); in draw_all_statusbar_keys()
H A Dgameseq.cpp596 const auto all_keys = PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY; in init_player_stats_level()
H A Dwall.cpp1173 …rt(static_cast<unsigned>(wall_key::blue) == static_cast<unsigned>(PLAYER_FLAGS_BLUE_KEY), "BLUE ke… in wall_hit_process()
H A Dstate.cpp1986 (PLAYER_FLAGS_BLUE_KEY | in state_restore_all_sub()
H A Dcollide.cpp2353 playerobj.ctype.player_info.powerup_flags |= PLAYER_FLAGS_BLUE_KEY; in collide_player_and_powerup()
H A Dmulti.cpp495 ? ~player_flags(PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY) in multi_endlevel_score()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp1019 if (need_key_and_key_exists(PLAYER_FLAGS_BLUE_KEY, POW_KEY_BLUE)) in escort_set_goal_object()