Searched refs:PLAYER_FLAGS_BLUE_KEY (Results 1 – 20 of 20) sorted by relevance
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | player-flags.h | 49 #define PLAYER_FLAGS_BLUE_KEY PLAYER_FLAG::BLUE_KEY macro
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | player.h | 37 #define PLAYER_FLAGS_BLUE_KEY 2 // Player has blue key macro
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H A D | powerup.c | 332 if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) in do_powerup() 338 Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY; in do_powerup()
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H A D | gauges.c | 1325 if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY) { in hud_show_keys() 2341 if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) { in draw_keys() 2867 …bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_K… in sb_draw_keys() 2868 PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF ); in sb_draw_keys() 2878 …bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_K… in sb_draw_keys() 2879 PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF ); in sb_draw_keys()
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H A D | gamecntl.c | 2270 … Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY; in FinalCheats() 2406 …if (mm[2].value) Players[Player_num].flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYE… in do_cheat_menu()
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H A D | escort.c | 903 …else if (!(ConsoleObject->flags & PLAYER_FLAGS_BLUE_KEY) && (exists_in_mine(ConsoleObject->segnum,… in escort_set_goal_object()
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H A D | wall.c | 1074 if (!(Players[playernum].flags & PLAYER_FLAGS_BLUE_KEY)) { in wall_hit_process()
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H A D | multi.c | 427 Players[i].flags &= ~(PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY); in multi_endlevel_score() 1521 …Players[Player_num].flags |= (PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY… in multi_do_death()
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H A D | collide.c | 2751 Players[playerobj->id].flags |= PLAYER_FLAGS_BLUE_KEY; in collide_player_and_powerup()
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H A D | ai2.c | 1772 return (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY); in ai_door_is_openable()
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H A D | network.c | 1738 …Netgame.player_flags[i] = (Players[i].flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAY… in network_update_netgame()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | powerup.cpp | 480 used = pick_up_key(0, 0, 15, player_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY, TXT_BLUE, id); in do_powerup()
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H A D | gamecntl.cpp | 1806 player_info.powerup_flags |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY; in FinalCheats() 2036 … CHECK, "BLUE KEY", opt_key_blue, menu_bit_wrapper(pl_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY)) \
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H A D | gauges.cpp | 1158 if (!(player_key_flags & (PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY))) in hud_show_keys() 1184 if (player_key_flags & PLAYER_FLAGS_BLUE_KEY) in hud_show_keys() 2538 draw_one_key(GAUGE_BLUE_KEY_X, GAUGE_BLUE_KEY_Y, GAUGE_BLUE_KEY, PLAYER_FLAGS_BLUE_KEY); in draw_all_cockpit_keys() 3006 draw_one_key(SB_GAUGE_KEYS_X, SB_GAUGE_BLUE_KEY_Y, SB_GAUGE_BLUE_KEY, PLAYER_FLAGS_BLUE_KEY); in draw_all_statusbar_keys()
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H A D | gameseq.cpp | 596 const auto all_keys = PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY; in init_player_stats_level()
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H A D | wall.cpp | 1173 …rt(static_cast<unsigned>(wall_key::blue) == static_cast<unsigned>(PLAYER_FLAGS_BLUE_KEY), "BLUE ke… in wall_hit_process()
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H A D | state.cpp | 1986 (PLAYER_FLAGS_BLUE_KEY | in state_restore_all_sub()
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H A D | collide.cpp | 2353 playerobj.ctype.player_info.powerup_flags |= PLAYER_FLAGS_BLUE_KEY; in collide_player_and_powerup()
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H A D | multi.cpp | 495 ? ~player_flags(PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_GOLD_KEY | PLAYER_FLAGS_RED_KEY) in multi_endlevel_score()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/ |
H A D | escort.cpp | 1019 if (need_key_and_key_exists(PLAYER_FLAGS_BLUE_KEY, POW_KEY_BLUE)) in escort_set_goal_object()
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