Searched refs:PLT_ARMO (Results 1 – 3 of 3) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | itemdat.cpp | 224 …{ "Vulnerable", IPL_ACP_CURSE, 51, 100, 3, PLT_ARMO | PLT_SHLD … 225 …{ "Rusted", IPL_ACP_CURSE, 25, 50, 1, PLT_ARMO | PLT_SHLD … 226 …{ "Fine", IPL_ACP, 20, 30, 1, PLT_ARMO | PLT_SHLD … 227 …{ "Strong", IPL_ACP, 31, 40, 3, PLT_ARMO | PLT_SHLD … 228 …{ "Grand", IPL_ACP, 41, 55, 6, PLT_ARMO | PLT_SHLD … 229 …{ "Valiant", IPL_ACP, 56, 70, 10, PLT_ARMO | PLT_SHLD … 230 …{ "Glorious", IPL_ACP, 71, 90, 14, PLT_ARMO | PLT_SHLD … 231 …{ "Blessed", IPL_ACP, 91, 110, 19, PLT_ARMO | PLT_SHLD … 232 …{ "Saintly", IPL_ACP, 111, 130, 24, PLT_ARMO | PLT_SHLD … 233 …{ "Awesome", IPL_ACP, 131, 150, 28, PLT_ARMO | PLT_SHLD … [all …]
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H A D | itemdat.h | 497 PLT_ARMO = 0x100000, enumerator
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H A D | items.cpp | 2441 GetItemPower(i, minlvl, maxlvl, PLT_ARMO, onlygood); in GetItemBonus()
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