Searched refs:PL_PASS_RASTER (Results 1 – 8 of 8) sorted by relevance
180 [PL_PASS_RASTER] = VK_SHADER_STAGE_FRAGMENT_BIT |215 case PL_PASS_RASTER: { in vk_recreate_pipelines()519 case PL_PASS_RASTER: in vk_pass_create()552 case PL_PASS_RASTER: { in vk_pass_create()709 [PL_PASS_RASTER] = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |908 [PL_PASS_RASTER] = GRAPHICS, in vk_pass_run()943 [PL_PASS_RASTER] = VK_PIPELINE_BIND_POINT_GRAPHICS, in vk_pass_run()970 case PL_PASS_RASTER: { in vk_pass_run()
583 case PL_PASS_RASTER: { in generate_shaders()652 case PL_PASS_RASTER: in generate_shaders()728 .type = pl_shader_is_compute(sh) ? PL_PASS_COMPUTE : PL_PASS_RASTER, in finalize_pass()735 if (params.type == PL_PASS_RASTER) { in finalize_pass()895 if (params.type == PL_PASS_RASTER && !vparams) { in finalize_pass()
1363 case PL_PASS_RASTER: in pl_pass_create()1492 case PL_PASS_RASTER: { in pl_pass_run()
137 case PL_PASS_RASTER: in gl_compile_program()559 case PL_PASS_RASTER: { in gl_pass_run()
455 [RA_RENDERPASS_TYPE_RASTER] = PL_PASS_RASTER, in renderpass_create_pl()626 if (p->pl_pass->params.type == PL_PASS_RASTER) { in renderpass_run_pl()
1131 PL_PASS_RASTER, // vertex+fragment shader enumerator
615 if (params->type == PL_PASS_RASTER) { in pl_d3d11_pass_create()
286 .type = PL_PASS_RASTER, in pl_shader_tests()