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Searched refs:PMF_DUCKED (Results 1 – 25 of 252) sorted by relevance

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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dbot_fire.c590 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UsePhalanx()
669 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UseRocket()
1132 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1195 if(target->s.origin[2] > ent->s.origin[2]) client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1197 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1223 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1249 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1277 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1304 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1754 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
[all …]
H A Dbot_za.c1017 && !(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bot_moveT()
2523 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bots_Move_NORM()
2537 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM()
2550 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
2967 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
4988 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM()
5006 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
5089 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM()
5108 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
5830 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dbot_fire.c590 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UsePhalanx()
669 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UseRocket()
1132 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1195 if(target->s.origin[2] > ent->s.origin[2]) client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1197 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1223 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1249 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1277 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1304 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
1754 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0()
[all …]
H A Dbot_za.c1017 && !(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bot_moveT()
2523 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bots_Move_NORM()
2537 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM()
2550 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
2967 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
4988 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM()
5006 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
5089 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM()
5108 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
5830 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dpmove.c489 maxspeed =(pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove()
810 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
812 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
814 if(pm->s.pm_flags & PMF_DUCKED){ in PM_CheckDuck()
819 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
823 if(pm->s.pm_flags & PMF_DUCKED){ in PM_CheckDuck()
842 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
844 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
846 if(pm->s.pm_flags & PMF_DUCKED){ in PM_CheckDuck()
853 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dpmove.c638 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove()
1027 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1031 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1035 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
1041 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
1045 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
1070 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1074 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1078 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
1087 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c218 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
416 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
454 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
482 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
598 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
961 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1104 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1136 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1163 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1230 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_pmove.c753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove()
959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand()
1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_pmove.c753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove()
959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand()
1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_pmove.c753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove()
959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand()
1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
/dports/games/evq3/evq3/code/game/
H A Dbg_pmove.c753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove()
959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand()
1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck()
1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck()
1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c143 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in ChangeWeapon()
297 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_Generic()
328 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_Generic()
350 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_Generic()
448 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in weapon_grenade_fire()
724 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_HyperBlaster_Fire()
815 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Machinegun_Fire()
863 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Chaingun_Fire()
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dpmove.c503 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove()
850 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
852 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
854 if (pm->s.pm_flags & PMF_DUCKED) { in PM_CheckDuck()
859 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
863 if (pm->s.pm_flags & PMF_DUCKED) { in PM_CheckDuck()
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dpmove.c549 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove()
935 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
939 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
943 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
949 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
953 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
/dports/games/q2pro/q2pro/source/
H A Dpmove.c555 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pmp->maxspeed; in PM_AirMove()
941 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
945 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck()
949 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
955 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
959 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dpmove.c502 maxspeed = (pm->state.pmFlags & PMF_DUCKED) ? PM_DUCKSPEED : PM_MAXSPEED; in PM_AirMove()
885 pm->state.pmFlags |= PMF_DUCKED; in PM_CheckDuck()
889 pm->state.pmFlags |= PMF_DUCKED; in PM_CheckDuck()
893 if (pm->state.pmFlags & PMF_DUCKED) { in PM_CheckDuck()
898 pm->state.pmFlags &= ~PMF_DUCKED; in PM_CheckDuck()
902 if (pm->state.pmFlags & PMF_DUCKED) { in PM_CheckDuck()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_pmove.c477 maxspeed = (pm->state.pmFlags & PMF_DUCKED) ? SV_PM_DUCKSPEED : SV_PM_MAXSPEED; in SV_PM_AirMove()
831 pm->state.pmFlags |= PMF_DUCKED; in SV_PM_CheckDuck()
835 pm->state.pmFlags |= PMF_DUCKED; in SV_PM_CheckDuck()
839 if (pm->state.pmFlags & PMF_DUCKED) { in SV_PM_CheckDuck()
844 pm->state.pmFlags &= ~PMF_DUCKED; in SV_PM_CheckDuck()
848 if (pm->state.pmFlags & PMF_DUCKED) { in SV_PM_CheckDuck()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c197 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
380 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
418 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
446 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
562 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
893 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1008 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1074 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
441 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
469 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
612 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
943 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1058 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1124 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
441 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
469 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
612 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
943 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1058 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1124 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic()
581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon()
399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
441 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
469 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2()
612 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire()
943 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire()
1058 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire()
1124 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()

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