/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | bot_fire.c | 590 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UsePhalanx() 669 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UseRocket() 1132 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1195 if(target->s.origin[2] > ent->s.origin[2]) client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1197 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1223 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1249 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1277 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1304 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1754 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() [all …]
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H A D | bot_za.c | 1017 && !(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bot_moveT() 2523 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bots_Move_NORM() 2537 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM() 2550 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 2967 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 4988 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM() 5006 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 5089 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM() 5108 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 5830 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | bot_fire.c | 590 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UsePhalanx() 669 && !(client->ps.pmove.pm_flags && PMF_DUCKED)) in B_UseRocket() 1132 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1195 if(target->s.origin[2] > ent->s.origin[2]) client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1197 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1223 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1249 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1277 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1304 else client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() 1754 client->ps.pmove.pm_flags |= PMF_DUCKED; in Combat_Level0() [all …]
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H A D | bot_za.c | 1017 && !(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bot_moveT() 2523 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Bots_Move_NORM() 2537 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM() 2550 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 2967 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 4988 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM() 5006 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 5089 ent->client->ps.pmove.pm_flags &= ~PMF_DUCKED; in Bots_Move_NORM() 5108 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() 5830 ent->client->ps.pmove.pm_flags |= PMF_DUCKED; in Bots_Move_NORM() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | pmove.c | 489 maxspeed =(pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove() 810 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 812 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 814 if(pm->s.pm_flags & PMF_DUCKED){ in PM_CheckDuck() 819 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 823 if(pm->s.pm_flags & PMF_DUCKED){ in PM_CheckDuck() 842 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 844 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 846 if(pm->s.pm_flags & PMF_DUCKED){ in PM_CheckDuck() 853 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
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/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | pmove.c | 638 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove() 1027 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1031 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1035 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck() 1041 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 1045 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck() 1070 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1074 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1078 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck() 1087 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_weapon.c | 218 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 416 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 454 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 482 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 598 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 961 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1104 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1136 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1163 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1230 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_pmove.c | 753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove() 959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand() 1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps() 1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_pmove.c | 753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove() 959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand() 1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps() 1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_pmove.c | 753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove() 959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand() 1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps() 1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_pmove.c | 753 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_WalkMove() 959 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_CrashLand() 1263 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1286 pm->ps->pm_flags |= PMF_DUCKED; in PM_CheckDuck() 1290 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1296 pm->ps->pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 1300 if (pm->ps->pm_flags & PMF_DUCKED) in PM_CheckDuck() 1350 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps() 1362 if ( pm->ps->pm_flags & PMF_DUCKED ) { in PM_Footsteps()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 143 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in ChangeWeapon() 297 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_Generic() 328 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_Generic() 350 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_Generic() 448 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in weapon_grenade_fire() 724 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Weapon_HyperBlaster_Fire() 815 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Machinegun_Fire() 863 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED){ in Chaingun_Fire()
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/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | pmove.c | 503 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove() 850 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 852 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 854 if (pm->s.pm_flags & PMF_DUCKED) { in PM_CheckDuck() 859 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 863 if (pm->s.pm_flags & PMF_DUCKED) { in PM_CheckDuck()
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | pmove.c | 549 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pm_maxspeed; in PM_AirMove() 935 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 939 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 943 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck() 949 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 953 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
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/dports/games/q2pro/q2pro/source/ |
H A D | pmove.c | 555 maxspeed = (pm->s.pm_flags & PMF_DUCKED) ? pm_duckspeed : pmp->maxspeed; in PM_AirMove() 941 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 945 pm->s.pm_flags |= PMF_DUCKED; in PM_CheckDuck() 949 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck() 955 pm->s.pm_flags &= ~PMF_DUCKED; in PM_CheckDuck() 959 if (pm->s.pm_flags & PMF_DUCKED) in PM_CheckDuck()
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | pmove.c | 502 maxspeed = (pm->state.pmFlags & PMF_DUCKED) ? PM_DUCKSPEED : PM_MAXSPEED; in PM_AirMove() 885 pm->state.pmFlags |= PMF_DUCKED; in PM_CheckDuck() 889 pm->state.pmFlags |= PMF_DUCKED; in PM_CheckDuck() 893 if (pm->state.pmFlags & PMF_DUCKED) { in PM_CheckDuck() 898 pm->state.pmFlags &= ~PMF_DUCKED; in PM_CheckDuck() 902 if (pm->state.pmFlags & PMF_DUCKED) { in PM_CheckDuck()
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/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_pmove.c | 477 maxspeed = (pm->state.pmFlags & PMF_DUCKED) ? SV_PM_DUCKSPEED : SV_PM_MAXSPEED; in SV_PM_AirMove() 831 pm->state.pmFlags |= PMF_DUCKED; in SV_PM_CheckDuck() 835 pm->state.pmFlags |= PMF_DUCKED; in SV_PM_CheckDuck() 839 if (pm->state.pmFlags & PMF_DUCKED) { in SV_PM_CheckDuck() 844 pm->state.pmFlags &= ~PMF_DUCKED; in SV_PM_CheckDuck() 848 if (pm->state.pmFlags & PMF_DUCKED) { in SV_PM_CheckDuck()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 197 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 380 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 418 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 446 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 562 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 893 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1008 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1074 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 441 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 469 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 612 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 943 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1058 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1124 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 441 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 469 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 612 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 943 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1058 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1124 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 437 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 465 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic() 581 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 912 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1027 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1093 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 216 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in ChangeWeapon() 399 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 441 if(ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 469 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_Generic2() 612 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in weapon_grenade_fire() 943 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Weapon_HyperBlaster_Fire() 1058 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Machinegun_Fire() 1124 if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) in Chaingun_Fire()
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