/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_slidemove.c | 72 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 159 PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 162 PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 174 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 175 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 289 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 76 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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H A D | bg_pmove.c | 145 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) { in PM_ClipVelocity() function 527 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WaterMove() 643 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_AirMove() 736 PM_ClipVelocity (pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP ); in PM_WalkMove() 737 PM_ClipVelocity (pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP ); in PM_WalkMove() 793 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WalkMove()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_slidemove.c | 72 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 159 PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 162 PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 174 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 175 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 289 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 76 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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H A D | bg_pmove.c | 145 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) { in PM_ClipVelocity() function 527 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WaterMove() 643 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_AirMove() 736 PM_ClipVelocity (pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP ); in PM_WalkMove() 737 PM_ClipVelocity (pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP ); in PM_WalkMove() 793 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WalkMove()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_slidemove.c | 78 PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 165 PM_ClipVelocity( pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 169 PM_ClipVelocity( endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 182 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 185 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 304 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | bg_slidemove.c | 78 PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 165 PM_ClipVelocity( pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 169 PM_ClipVelocity( endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 182 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 185 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 304 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_slidemove.c | 72 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 159 PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 162 PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 174 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 175 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 289 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 76 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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H A D | bg_pmove.c | 145 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) { in PM_ClipVelocity() function 527 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WaterMove() 643 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_AirMove() 736 PM_ClipVelocity (pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP ); in PM_WalkMove() 737 PM_ClipVelocity (pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP ); in PM_WalkMove() 793 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WalkMove()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_slidemove.c | 72 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 159 PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 162 PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 174 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 175 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 289 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 76 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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H A D | bg_pmove.c | 145 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ) { in PM_ClipVelocity() function 527 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WaterMove() 643 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_AirMove() 736 PM_ClipVelocity (pml.forward, pml.groundTrace.plane.normal, pml.forward, OVERCLIP ); in PM_WalkMove() 737 PM_ClipVelocity (pml.right, pml.groundTrace.plane.normal, pml.right, OVERCLIP ); in PM_WalkMove() 793 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_WalkMove()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_slidemove.cpp | 81 PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 206 PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 209 PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 221 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 222 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 376 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 71 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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H A D | g_missile.cpp | 947 …PM_ClipVelocity( ent->s.pos.trDelta, objPML.groundTrace.plane.normal, ent->s.pos.trDelta, BUMPCLIP… in G_RollMissile() 1083 PM_ClipVelocity( ent->s.pos.trDelta, planes[i], clipVelocity, bounceAmt ); in G_RollMissile() 1086 PM_ClipVelocity( endVelocity, planes[i], endClipVelocity, bounceAmt ); in G_RollMissile() 1101 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, bounceAmt ); in G_RollMissile() 1102 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, bounceAmt ); in G_RollMissile()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_slidemove.c | 77 PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 169 PM_ClipVelocity( pm->ps->velocity, planes[ i ], clipVelocity, OVERCLIP ); in PM_SlideMove() 172 PM_ClipVelocity( endVelocity, planes[ i ], endClipVelocity, OVERCLIP ); in PM_SlideMove() 184 PM_ClipVelocity( clipVelocity, planes[ j ], clipVelocity, OVERCLIP ); in PM_SlideMove() 185 PM_ClipVelocity( endClipVelocity, planes[ j ], endClipVelocity, OVERCLIP ); in PM_SlideMove() 384 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 81 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_slidemove.cpp | 113 PM_ClipVelocity( pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 264 PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 267 PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 279 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 280 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 531 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove() 548 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 74 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_slidemove.c | 679 PM_ClipVelocity (pm->ps->velocity, pml.groundTrace.plane.normal, in PM_SlideMove() 803 PM_ClipVelocity (pm->ps->velocity, planes[i], clipVelocity, OVERCLIP ); in PM_SlideMove() 806 PM_ClipVelocity (endVelocity, planes[i], endClipVelocity, OVERCLIP ); in PM_SlideMove() 818 PM_ClipVelocity( clipVelocity, planes[j], clipVelocity, OVERCLIP ); in PM_SlideMove() 819 PM_ClipVelocity( endClipVelocity, planes[j], endClipVelocity, OVERCLIP ); in PM_SlideMove() 1034 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove() 1050 PM_ClipVelocity( pm->ps->velocity, trace.plane.normal, pm->ps->velocity, OVERCLIP ); in PM_StepSlideMove()
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H A D | bg_local.h | 100 void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | pmove.c | 71 static void PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in PM_ClipVelocity() function 147 PM_ClipVelocity (original_velocity, planes[i], pmove.velocity, 1); in PM_SlideMove() 720 PM_ClipVelocity(pmove.velocity, groundnormal, pmove.velocity, 1); in PM_CheckJump() 956 PM_ClipVelocity(pmove.velocity, groundnormal, pmove.velocity, 1); in PM_PlayerMove()
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | pmove.c | 71 static void PM_ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce) in PM_ClipVelocity() function 147 PM_ClipVelocity (original_velocity, planes[i], pmove.velocity, 1); in PM_SlideMove() 720 PM_ClipVelocity(pmove.velocity, groundnormal, pmove.velocity, 1); in PM_CheckJump() 956 PM_ClipVelocity(pmove.velocity, groundnormal, pmove.velocity, 1); in PM_PlayerMove()
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