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Searched refs:PM_STOPSPEED (Results 1 – 6 of 6) sorted by relevance

/dports/games/egl/egl-0.3.1_9/cgame/
H A Dpmove.c53 #define PM_STOPSPEED 100.0f macro
295 control = (speed < PM_STOPSPEED) ? PM_STOPSPEED : speed; in PM_Friction()
797 control = (speed < PM_STOPSPEED) ? PM_STOPSPEED : speed; in PM_FlyMove()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Player.cpp39 const float PM_STOPSPEED = 100.0f;
476 control = speed < PM_STOPSPEED ? PM_STOPSPEED : speed; in Friction()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Player.cpp39 const float PM_STOPSPEED = 100.0f;
476 control = speed < PM_STOPSPEED ? PM_STOPSPEED : speed; in Friction()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_cam.c29 #define PM_STOPSPEED 100 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_cam.c36 #define PM_STOPSPEED 100 macro
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_cam.c57 #define PM_STOPSPEED 100 macro