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Searched refs:PNOISE_WEAPON (Results 1 – 25 of 79) sorted by relevance

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/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_weapon.c63 if (type == PNOISE_WEAPON) in PlayerNoise()
98 if (type == PNOISE_SELF || type == PNOISE_WEAPON) in PlayerNoise()
754 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
814 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
864 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1297 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1361 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1415 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1480 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1526 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c87 if (type == PNOISE_WEAPON) in PlayerNoise()
104 if (type == PNOISE_WEAPON) in PlayerNoise()
1030 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
1102 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
1154 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1336 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1479 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1547 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1605 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1674 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c53 if(type == PNOISE_WEAPON){ in PlayerNoise()
578 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
629 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
675 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
809 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
920 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
975 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1026 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1075 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1111 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
737 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
793 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
843 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1021 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1160 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1224 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1343 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1389 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
737 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
793 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
843 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1021 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1160 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1224 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1343 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1389 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
737 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
793 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
843 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1021 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1160 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1224 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1343 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1389 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c43 if (type == PNOISE_WEAPON) in PlayerNoise()
718 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
774 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
824 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1002 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1141 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1205 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1259 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1324 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1370 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
768 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
824 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
874 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1052 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1191 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1255 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1309 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1374 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1420 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
768 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
824 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
874 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1052 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1191 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1255 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1309 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1374 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1420 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
737 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
793 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
843 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1021 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1160 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1224 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1343 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1389 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
768 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
824 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
874 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1052 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1191 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1255 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1309 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1374 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1420 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c58 if(type == PNOISE_WEAPON){ in PlayerNoise()
662 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
713 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
759 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
913 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1029 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1087 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1138 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1195 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1236 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
768 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
824 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
874 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1052 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1191 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1255 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1309 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1374 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1420 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
768 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
824 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
874 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1052 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1191 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1255 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1309 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1374 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1420 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c44 if(type == PNOISE_WEAPON){ in PlayerNoise()
628 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
689 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
743 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
911 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1037 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1105 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1166 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1233 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
768 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
824 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
874 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1052 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1191 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1255 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1309 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1374 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1420 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
737 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
793 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
843 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1021 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1160 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1224 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1343 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1389 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
737 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
793 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
843 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1021 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1160 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1224 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1343 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1389 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c56 if(type == PNOISE_WEAPON){ in PlayerNoise()
630 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
681 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
727 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
881 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
997 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1055 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1106 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1163 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1204 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) in PlayerNoise()
97 if (type == PNOISE_SELF || type == PNOISE_WEAPON) in PlayerNoise()
737 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
793 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
843 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1021 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1160 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1224 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1278 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1343 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_weapon.c87 if (type == PNOISE_WEAPON) in PlayerNoise()
104 if (type == PNOISE_WEAPON) in PlayerNoise()
1045 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
1117 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
1169 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1420 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1574 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1653 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1729 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1798 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
[all …]
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c47 if (type == PNOISE_WEAPON) in PlayerNoise()
801 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
862 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
919 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1108 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1252 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1322 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1381 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1451 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1502 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_weapon.c62 if (type == PNOISE_WEAPON) { in PlayerNoise()
640 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
696 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
748 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
981 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1112 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1187 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1261 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1323 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1370 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dp_weapon.c49 if (type == PNOISE_WEAPON) in PlayerNoise()
705 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
773 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
832 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1072 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1210 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1285 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1359 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1438 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1507 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c47 if (type == PNOISE_WEAPON) in PlayerNoise()
823 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_grenadelauncher_fire()
884 PlayerNoise(ent, start, PNOISE_WEAPON); in Weapon_RocketLauncher_Fire()
941 PlayerNoise(ent, start, PNOISE_WEAPON); in Blaster_Fire()
1195 PlayerNoise(ent, start, PNOISE_WEAPON); in Machinegun_Fire()
1350 PlayerNoise(ent, start, PNOISE_WEAPON); in Chaingun_Fire()
1431 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_shotgun_fire()
1508 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_supershotgun_fire()
1578 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_railgun_fire()
1629 PlayerNoise(ent, start, PNOISE_WEAPON); in weapon_bfg_fire()
[all …]

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