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Searched refs:POLY_BOX_SZ (Results 1 – 4 of 4) sorted by relevance

/dports/games/eureka/eureka-1.27b-source/src/
H A Dbsp_util.cc220 #define POLY_BOX_SZ 10 macro
266 int bminx = (int) (x - POLY_BOX_SZ); in MarkPolyobjPoint()
267 int bminy = (int) (y - POLY_BOX_SZ); in MarkPolyobjPoint()
268 int bmaxx = (int) (x + POLY_BOX_SZ); in MarkPolyobjPoint()
269 int bmaxy = (int) (y + POLY_BOX_SZ); in MarkPolyobjPoint()
/dports/games/glbsp/glbsp-2.20/
H A Danalyze.c47 #define POLY_BOX_SZ 10 macro
108 int bminx = (int) (x - POLY_BOX_SZ); in MarkPolyobjPoint()
109 int bminy = (int) (y - POLY_BOX_SZ); in MarkPolyobjPoint()
110 int bmaxx = (int) (x + POLY_BOX_SZ); in MarkPolyobjPoint()
111 int bmaxy = (int) (y + POLY_BOX_SZ); in MarkPolyobjPoint()
/dports/games/edge/Edge-1.35-source/glbsp/src/
H A Danalyze.c47 #define POLY_BOX_SZ 10 macro
108 int bminx = (int) (x - POLY_BOX_SZ); in MarkPolyobjPoint()
109 int bminy = (int) (y - POLY_BOX_SZ); in MarkPolyobjPoint()
110 int bmaxx = (int) (x + POLY_BOX_SZ); in MarkPolyobjPoint()
111 int bmaxy = (int) (y + POLY_BOX_SZ); in MarkPolyobjPoint()
/dports/games/vavoom/vavoom-1.33/utils/glbsp/
H A Danalyze.c47 #define POLY_BOX_SZ 10 macro
108 int bminx = (int) (x - POLY_BOX_SZ); in MarkPolyobjPoint()
109 int bminy = (int) (y - POLY_BOX_SZ); in MarkPolyobjPoint()
110 int bmaxx = (int) (x + POLY_BOX_SZ); in MarkPolyobjPoint()
111 int bmaxy = (int) (y + POLY_BOX_SZ); in MarkPolyobjPoint()