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Searched refs:POLY_COMPLETE (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmesh_remap.c1065 #define POLY_COMPLETE 2 macro
1097 if (poly_status[pidx_isld] == POLY_COMPLETE) { in mesh_island_to_astar_graph_edge_process()
1112 if (pidx_isld_other == -1 || poly_status[pidx_isld_other] == POLY_COMPLETE) { in mesh_island_to_astar_graph_edge_process()
1185 if (poly_status[pidx_isld] == POLY_COMPLETE) { in mesh_island_to_astar_graph()
1210 poly_status[pidx_isld] = POLY_COMPLETE; in mesh_island_to_astar_graph()
1219 #undef POLY_COMPLETE