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Searched refs:POSITION_ATTR (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/glide2gl/src/Glitch64/
H A Dgeometry.c208 glEnableVertexAttribArray(POSITION_ATTR); in vbo_enable()
213 …glVertexAttribPointer(POSITION_ATTR, 4, GL_FLOAT, false, sizeof(VBufVertex), (void*)vp); in vbo_enable()
H A Dglitchmain.h86 #define POSITION_ATTR 0 macro
H A Dglitchmain.c268 glVertexAttribPointer(POSITION_ATTR,2,GL_FLOAT,false,4 * sizeof(float), &data[0]); //Position in grLfbWriteRegion()
H A Dglitch64_combiner.c474 glBindAttribLocation(prog, POSITION_ATTR, "aPosition"); in shader_bind_attributes()
/dports/biology/ugene/ugene-40.1/src/corelibs/U2Lang/src/support/serialize/
H A DHRVisualSerializer.cpp31 static const QString POSITION_ATTR = "pos"; variable
99 if (pairs.equalPairs.contains(POSITION_ATTR)) { in parseVisualActorParams()
100 QString position = pairs.equalPairs.take(POSITION_ATTR); in parseVisualActorParams()
294 aData += HRSchemaSerializer::makeEqualsPair(POSITION_ATTR, point2String(p), depth + 1); in actorVisualData()
/dports/biology/ugene/ugene-40.1/src/plugins/workflow_designer/src/
H A DSceneSerializer.cpp47 static const QString POSITION_ATTR = "pos"; variable
64 portElement.setAttribute(POSITION_ATTR, iot->getOrientarion()); in saveProcess()
/dports/biology/ugene/ugene-40.1/src/plugins/CoreTests/src/
H A DDNASequenceObjectTests.cpp44 #define POSITION_ATTR "pos" macro
956 buf = el.attribute(POSITION_ATTR).toLatin1(); in init()
958 failMissingValue(POSITION_ATTR); in init()