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Searched refs:PRECIP_STORM_NORAIN (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddoomstat.h71 #define PRECIP_STORM_NORAIN 5 macro
H A Ddeh_tables.c4950 {"PRECIP_STORM_NORAIN",PRECIP_STORM_NORAIN},
H A Dp_spec.c2004 if (curWeather == PRECIP_SNOW || curWeather == PRECIP_BLANK || curWeather == PRECIP_STORM_NORAIN) in P_SwitchWeather()
2010 …ather == PRECIP_STORM_NOSTRIKES || curWeather == PRECIP_BLANK || curWeather == PRECIP_STORM_NORAIN) in P_SwitchWeather()
2013 case PRECIP_STORM_NORAIN: // Storm w/o rain in P_SwitchWeather()
2019 swap = PRECIP_STORM_NORAIN; in P_SwitchWeather()
2020 else if (curWeather == PRECIP_STORM_NORAIN) in P_SwitchWeather()
2029 else if (curWeather == PRECIP_STORM_NORAIN) in P_SwitchWeather()
2054 …(swap && !((swap == PRECIP_BLANK && curWeather == PRECIP_STORM_NORAIN) || (swap == PRECIP_STORM_NO… in P_SwitchWeather()
2106 …else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around… in P_SwitchWeather()
2166 case PRECIP_STORM_NORAIN: // storm w/o rain in P_SwitchWeather()
2167 curWeather = PRECIP_STORM_NORAIN; in P_SwitchWeather()
[all …]
H A Dp_mobj.c11115 else if (curWeather == PRECIP_STORM_NORAIN) in P_SpawnPrecipitation()
11118 P_SwitchWeather(PRECIP_STORM_NORAIN); in P_SpawnPrecipitation()
11143 || globalweather == PRECIP_STORM_NORAIN) in P_PrecipitationEffects()
11163 case PRECIP_STORM_NORAIN: // no rain, lightning and thunder allowed in P_PrecipitationEffects()