Searched refs:PROJECTION_TOLERANCE (Results 1 – 5 of 5) sorted by relevance
119 #define PROJECTION_TOLERANCE 1e-10 macro
986 if (p.SquareDistance(x) <= sqr(PROJECTION_TOLERANCE)) return true; in FastProject()1023 } while (xold.SquareDistance(x) > sqr(PROJECTION_TOLERANCE) && count < 50); in FastProject()
377 if (p.SquareDistance(x) <= sqr(PROJECTION_TOLERANCE)) return; in Project()415 if (xold.SquareDistance(x) < sqr(PROJECTION_TOLERANCE)) in Project()
104 #define PROJECTION_TOLERANCE 1e-10 macro
1247 if (p.SquareDistance(x) <= sqr(PROJECTION_TOLERANCE)) return true; in FastProject()1284 } while (xold.SquareDistance(x) > sqr(PROJECTION_TOLERANCE) && count < 50); in FastProject()