Searched refs:PROJECT_EVSG (Results 1 – 4 of 4) sorted by relevance
3451 flg |= PROJECT_EVSG; in mon_hit_trap_aux_rod()3457 flg |= PROJECT_EVSG; in mon_hit_trap_aux_rod()3463 flg |= PROJECT_EVSG; in mon_hit_trap_aux_rod()3469 flg |= PROJECT_EVSG; in mon_hit_trap_aux_rod()3950 flg |= PROJECT_EVSG; in mon_hit_trap_aux_wand()3956 flg |= PROJECT_EVSG; in mon_hit_trap_aux_wand()3962 flg |= PROJECT_EVSG; in mon_hit_trap_aux_wand()3968 flg |= PROJECT_EVSG; in mon_hit_trap_aux_wand()
6485 int flg = PROJECT_STOP | PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID | PROJECT_EVSG; in fire_bolt()6571 …CT_HIDE | PROJECT_STOP | PROJECT_KILL | PROJECT_ITEM | PROJECT_GRID | PROJECT_EVSG | PROJECT_NODF … in fire_grid_bolt()
11304 if ((flg & PROJECT_EVSG) && zcave[y][x].m_idx != 0)
3909 #define PROJECT_EVSG 0x00008000 /* 'Entity vs Grid': It's a bolt spell that can hit EITHER mon/py O… macro