Searched refs:PROJ_ISOUND (Results 1 – 5 of 5) sorted by relevance
18 defineprojectile MORTER2 PROJ_ISOUND PIPEBOMB_EXPLODE
677 { "isound", PROJ_ISOUND, 0, 0, -1 },726 case PROJ_ISOUND: labelNum = p.isound; break; in VM_GetProjectile()775 case PROJ_ISOUND: p.isound = newValue; break; in VM_SetProjectile()815 case PROJ_ISOUND: labelNum = p.isound; break; in VM_GetActiveProjectile()864 case PROJ_ISOUND: p.isound = newValue; break; in VM_SetActiveProjectile()
767 PROJ_ISOUND, // 5 enumerator
2218 case PROJ_ISOUND: proj->isound = val; break; in C_DefineProjectile()6173 { "PROJ_ISOUND", PROJ_ISOUND }, in C_AddDefaultDefinitions()
52 PROJ_ISOUND = 5,