Home
last modified time | relevance | path

Searched refs:PROJ_USERDATA (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Dweaponvars.con25 defineprojectile MORTER2 PROJ_USERDATA 32 // test setting initial value
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamestructures.cpp701 { "userdata", PROJ_USERDATA, 0, 0, -1 },
741 case PROJ_USERDATA: labelNum = p.userdata; break; in VM_GetProjectile()
790 case PROJ_USERDATA: p.userdata = newValue; break; in VM_SetProjectile()
839 case PROJ_USERDATA: labelNum = p.userdata; break; in VM_GetActiveProjectile()
888 case PROJ_USERDATA: p.userdata = newValue; break; in VM_SetActiveProjectile()
H A Dgamedef.h791 PROJ_USERDATA, enumerator
H A Dgamedef.cpp2242 case PROJ_USERDATA: proj->userdata = val; break; in C_DefineProjectile()
6187 { "PROJ_USERDATA", PROJ_USERDATA }, in C_AddDefaultDefinitions()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua76 PROJ_USERDATA = 29,