Searched refs:PRONE_SHOOT_DWEL_UNJAM (Results 1 – 4 of 4) sorted by relevance
362 case PRONE_SHOOT_DWEL_UNJAM: return "PRONE_SHOOT_DWEL_UNJAM"; in getAnimationName()
482 PRONE_SHOOT_DWEL_UNJAM, enumerator
674 gubAnimSurfaceIndex[REGMALE][PRONE_SHOOT_DWEL_UNJAM] = RGMDWPRONE; in InitAnimationSurfacesPerBodytype()1030 gubAnimSurfaceIndex[BIGMALE][PRONE_SHOOT_DWEL_UNJAM] = BGMDWPRONE; in InitAnimationSurfacesPerBodytype()1395 gubAnimSurfaceIndex[STOCKYMALE][PRONE_SHOOT_DWEL_UNJAM] = RGMDWPRONE; in InitAnimationSurfacesPerBodytype()1747 gubAnimSurfaceIndex[REGFEMALE][PRONE_SHOOT_DWEL_UNJAM] = RGFDWPRONE; in InitAnimationSurfacesPerBodytype()
3300 case SHOOT_DUAL_PRONE: state = PRONE_SHOOT_DWEL_UNJAM; break; in HandleUnjamAnimation()