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Searched refs:PRONE_SHOOT_DWEL_UNJAM (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc362 case PRONE_SHOOT_DWEL_UNJAM: return "PRONE_SHOOT_DWEL_UNJAM"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h482 PRONE_SHOOT_DWEL_UNJAM, enumerator
H A DAnimation_Control.cc674 gubAnimSurfaceIndex[REGMALE][PRONE_SHOOT_DWEL_UNJAM] = RGMDWPRONE; in InitAnimationSurfacesPerBodytype()
1030 gubAnimSurfaceIndex[BIGMALE][PRONE_SHOOT_DWEL_UNJAM] = BGMDWPRONE; in InitAnimationSurfacesPerBodytype()
1395 gubAnimSurfaceIndex[STOCKYMALE][PRONE_SHOOT_DWEL_UNJAM] = RGMDWPRONE; in InitAnimationSurfacesPerBodytype()
1747 gubAnimSurfaceIndex[REGFEMALE][PRONE_SHOOT_DWEL_UNJAM] = RGFDWPRONE; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Ani.cc3300 case SHOOT_DUAL_PRONE: state = PRONE_SHOOT_DWEL_UNJAM; break; in HandleUnjamAnimation()