Home
last modified time | relevance | path

Searched refs:PR_BIT_GLOW_MAP (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h81 PR_BIT_GLOW_MAP, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp512 1 << PR_BIT_GLOW_MAP,
5248 programbits |= prprogrambits[PR_BIT_GLOW_MAP].bit; in polymer_bindmaterial()
5507 if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit) in polymer_bindmaterial()
5815 if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit) in polymer_compileprogram()