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Searched refs:PR_BIT_LIGHTING_PASS (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h69 PR_BIT_LIGHTING_PASS, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp260 1 << PR_BIT_LIGHTING_PASS,
5201 programbits |= prprogrambits[PR_BIT_LIGHTING_PASS].bit; in polymer_bindmaterial()
5305 if (programbits & prprogrambits[PR_BIT_LIGHTING_PASS].bit) in polymer_bindmaterial()
5643 if (programbits & prprogrambits[PR_BIT_LIGHTING_PASS].bit) in polymer_unbindmaterial()